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Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast

July 29, 2014

LONDON, July 29, 2014 /PRNewswire/ — Reportbuyer.com has added a new market research report:

Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast

https://www.reportbuyer.com/product/2116801/Worldwide-Video-Game-and-Entertainment-Console-Hardware-and-Packaged-Software-2014-2018-Forecast.html

This IDC study forecasts demand for video game and interactive entertainment console hardware and disc-based game software worldwide through 2018 by major product family. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world (ROW) region. The aim of the study is to describe which product family is most likely to gain market share through 2018, and why this should be so, and characterize the health of the console gaming ecosystem later this decade.

“Sony’s PlayStation 4 appears particularly well positioned for growth in the next few years,” says Lewis Ward, IDC’s director of Gaming research. “The transition away from disc-based distribution, moreover, is inexorable, but it’s clear that game disc revenue will represent a majority of console game software and direct service revenue through 2018.”

Table of Contents

IDC Opinion

In This Study

Methodology

Situation Overview

Worldwide Survey Results

U.S. Survey Results

Platform Competitive Analysis

Microsoft Xbox One and Xbox 360

Nintendo Wii U and Wii

Sony PlayStation 4 and PlayStation 3

Future Outlook

Forecast and Assumptions

Worldwide Forecast

North America Forecast

Western Europe Forecast

Asia/Pacific (Including Japan) Forecast

ROW Forecast

Market Context

Essential Guidance

Learn More

Related Research

Definitions

Methodology

Historical Market Values and Exchange Rates

Synopsis

Table: Top 3 Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2014-2018

Table: Key Forecast Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2014-2018

Table: Worldwide Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)

Table: Worldwide Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)

Table: Worldwide Video Game Console Hardware and Combined Packaged Game Disc ASPs, 2008-2018 ($)

Table: Worldwide Console Gamers, Combined Hardware, Software, and Direct Service Revenue, and Console Gamer ARPU, 2008-2018

Table: North America Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)

Table: North America Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)

Table: Western Europe Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)

Table: Western Europe Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)

Table: Asia/Pacific (Including Japan) Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)

Table: Asia/Pacific (Including Japan) Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)

Table: Rest of World Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)

Table: Rest of World Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)

Table: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue, 2008-2018: Comparison of December 2012 and May 2014 Forecasts ($M)

Table: Exchange Rates, 2006-2013 (%)

Figure: Worldwide Most Actively Used Console Shares, 1Q14

Figure: U.S. Purchasing Decision Factors Among Likely Console Buyers, 4Q13

Figure: Microsoft Xbox One Architecture

Figure: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue Share by Major Console Platform, 2014

Figure: Worldwide Combined Microsoft Xbox One and Xbox 360 Installed Base Share by Region, 2018

Figure: Worldwide Combined Nintendo Wii U and Wii Installed Base Share by Region, 2018

Figure: Worldwide Combined Sony PlayStation 4 and PlayStation 3 Installed Base Shares by Region, 2018

Figure: Worldwide Seventh- and Eighth-Generation Console Shipments, Year 1-Year 7

Figure: Worldwide Seventh- and Eighth-Generation Console Installed Base, Year 1-Year 7

Figure: Worldwide Seventh- and Eighth-Generation Console Installed Packaged Game Shipments, Year 1-Year 7

Figure: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue, 2008-2018: Comparison of December 2012 and May 2014 Forecasts




Read the full report:
Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast

https://www.reportbuyer.com/product/2116801/Worldwide-Video-Game-and-Entertainment-Console-Hardware-and-Packaged-Software-2014-2018-Forecast.html

For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: query@reportbuyer.com
Tel: +44 208 816 85 48
Website: www.reportbuyer.com

SOURCE ReportBuyer


Source: PR Newswire



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