July 1, 2008
Sony Creative Software Announces Winners of “Technology in Motion” National Student Film Contest
Sony Creative Software, a leading provider of professional video and audio editing software applications, today announced the winners of its first national student film contest, Technology in Motion: Vision of the Future. Selected from hundreds of film entries created with Sony Vegas Pro 8, Ashland High School in Ohio is the grand prize winner for its submission, Contact. Second place was awarded to the film, Alpha School, from Lisbon High School in Iowa, while TECH 178 from Tandem Friends High School in Virginia won third place.
Details about the next contest, Technology in Motion 2: Community of the Future, were also announced at the NECC 2008 show. Technology in Motion 2 expands from the format of the first contest to allow both middle schools and high schools to enter the student film contest.
The Winning Films
-- Contact is a live-action film that showcases a group of teens trying to free their families and community from a dark world where human contact is forbidden in favor of communication solely through technology.
-- Alpha School is a 2D black-and-white animation that looks at the bleak consequences humans will face if we make ourselves tools to technology, rather than making technology "An Aid to Man," as described in the film's closing scene.
-- TECH 178 features two friends discussing their different views of the future through paper puppetry and live action sequences.
Cat Green, a senior at Ashland High School, directed the grand prize-winning group from her school. Green cited science fiction novels and films as inspiration for Contact. She motivated her team to complete the project under tighter deadlines than ever before in their video production classes, planning, shooting and editing the film in less than a month to meet the entry deadlines.
"When we first heard about the Technology in Motion contest, my class feared that there simply was not enough time to finish the film. One classmate even said, 'You just can't do that'. As soon as she said it, I knew we had to," said Green. "Now, thanks largely to the success of this film as well as other projects completed over the past two years, I look forward to moving to New York City this fall to attend the School of Visual Arts and further pursue my passion in film."
"Sony Creative Software congratulates the students from Ashland High School for their grand prize-winning entry and applauds all participants in the first Technology in Motion contest," said Dave Chaimson, vice president of worldwide marketing for Sony Creative Software. "We believe technical literacy is a crucial component of modern education and are pleased to help students develop these skills through our film contests and software donations to schools around the country."
Technology in Motion 2: Community of the Future Student Film Contest
The next student film contest, Technology in Motion 2: Community of the Future, is a complete educational program designed for teachers to use in multimedia courses as a structured curriculum to engage middle and high school students (grades 6-12) in professional video and audio production. For complete contest rules and instructions on how to enter, please visit the contest Web site: www.techinmotioncontest.com
Sony Creative Software will send each school that submits eligible and qualified contest registrants one Technology In Motion launch kit, which includes a free copy of its Vegas Pro video and audio production software and Cinescore professional soundtrack creation software, which includes royalty-free Cinescore music themes, Vegas Pro and Cinescore video tutorials and a curriculum guide to structure the production process. Participating schools submitting film entries created with Sony Vegas Pro will have a chance to win prize packages worth a combined total retail value of $400,000 in multimedia hardware and software.
About Sony Creative Software
Sony Creative Software inspires artistic expression with its award-winning line of products for digital video, music, DVD, and audio production. As a subsidiary of Sony Corporation of America, the company also develops applications that enhance the experience for users of Sony hardware devices. Sony Creative Software customers span the globe and include seasoned professionals in the film, television, video game, and recording industries, as well as students, educators, hobbyists, and enthusiasts. For more information, visit www.sonycreativesoftware.com.
Vegas and Cinescore are trademarks or registered trademarks of Sony Creative Software Inc. in the United States and other countries.