Giant Interactive Announces Fourth Quarter and Fiscal Year 2008 Results
Posted on: Wednesday, 4 March 2009, 15:45 CST
SHANGHAI, March 4 /PRNewswire-Asia/ -- Giant Interactive Group Inc.
(NYSE: GA) ("Giant" or "the Company"), one of China's leading online game
developers and operators, announced today its unaudited financial results for
the fourth quarter and fiscal year ended December 31, 2008.
Fourth Quarter 2008 Highlights:
-- Net revenue increased 33.2% quarter-over-quarter to RMB353.1 million
(US$51.7 million), exceeding the Company's previously stated fourth
quarter 2008 guidance of 20% to 30% quarter-over-quarter revenue
increase.
-- Gross profit increased 39.5% quarter-over-quarter to RMB296.5 million
(US$43.4 million). Gross profit margin for the fourth quarter 2008 was
84.0%.
-- Net income increased 116.5% quarter-over-quarter to RMB290.3 million
(US$42.5 million). Net income margin for the fourth quarter 2008 was
82.2%.
-- Basic and diluted net income per American Depositary Share ("ADS") were
RMB1.26 (US$0.18) and RMB1.23 (US$0.18), respectively, compared to
basic and diluted net income per ADS of RMB1.39 and RMB1.33,
respectively, for the fourth quarter 2007, and basic and diluted net
income per ADS of RMB0.56 and RMB0.54, respectively, for the third
quarter 2008. Each ADS represents one ordinary share.
-- Non-GAAP net income excluding non-cash share-based compensation
increased 101.3% quarter-over-quarter to RMB298.3 million (US$43.6
million). Non-GAAP net income margin excluding non-cash share-based
compensation was 84.5%.
-- Basic and diluted non-GAAP net income excluding non-cash share-based
compensation per ADS were RMB1.29 (US$0.19) and RMB1.26 (US$0.18),
respectively, compared to basic and diluted non-GAAP net income per ADS
of RMB1.44 and RMB1.39, respectively, for the fourth quarter 2007, and
basic and diluted non-GAAP net income per ADS of RMB0.61 and RMB0.59,
respectively, for the third quarter 2008.
-- Active Paying Accounts ("APA") for online games(1) in the fourth
quarter 2008 reached 1,290,000, an increase of 37.7% from the third
quarter 2008 and a decrease of 8.2% from the fourth quarter 2007.
-- Average Revenue Per User ("ARPU") for online games(1) was RMB272.7, a
decrease of 3.3% from the third quarter 2008 and a decrease of 11.6%
from the fourth quarter 2007.
-- Average Concurrent Users ("ACU") for online games(1) was 556,000, an
increase of 2.4% from the third quarter 2008, an increase of 8.6% over
the fourth quarter 2007.
-- Peak Concurrent Users ("PCU") for online games(1) was 1,505,000, a
decrease of 4.6% from the third quarter 2008 and an increase of 53.1%
from the fourth quarter 2007.
(1) Online games include ZT Online, ZT Online PTP, ZT Online Classic
Edition, and Giant Online.
Fiscal Year 2008 Highlights:
Compared to fiscal year 2007 results,
-- Net revenue increased 4.4% to RMB1,594.7 million (US$233.3 million).
-- Gross profit increased 1.7% to RMB1,376.8 million (US$201.4 million).
-- Net income decreased 2.0% to RMB1,113.6 million (US$162.9 million).
-- Basic and diluted net income per ADS decreased 13.8% and 14.5%,
respectively, to RMB4.65 (US$0.68) and RMB4.49 (US$0.66), respectively.
-- Non-GAAP net income excluding non-cash share-based compensation
decreased 0.1% to RMB1,159.7 million (US$169.7 million).
-- Basic and diluted non-GAAP net income excluding non-cash share-based
compensation per ADS decreased 12.1% and 12.9%, respectively, to
RMB4.84 (US$0.71) and RMB4.68 (US$0.68), respectively.
Commenting on the fourth quarter and fiscal year 2008 results, Mr. Yuzhu
Shi, Giant's Chairman and Chief Executive Officer, said, "Our fourth quarter
results showed a marked improvement on a sequential basis, signifying that our
strategic decision to adjust the monetization model within ZT Online in the
third quarter is generating positive momentum. This new monetization
structure aims to extend the game life cycle and promote long-term growth."
"Looking ahead, we will continue to focus on execution to reach our long-
term vision of providing the most compelling games and community experiences.
In 2009, we will look to build on recent renewed momentum surrounding ZT
Online and plan to expand our game portfolio with the launch of ZT Online II,
the official version of Giant Online, King of Kings III, Empire of Sports, and
other products under development. In addition, we recently established
Win@Giant, an incubation program that will bring together all the core
elements necessary to create games. This new design talent complements our
well-established programming and graphics capabilities, and will be integrated
within our extensive sales and marketing platform backed by our ample
financial resources. As a result, we believe we are creating a mutually
beneficial relationship designed to increase our ability to develop and
introduce new blockbuster games."
"While we cannot predict the length or severity of the current economic
downturn, we believe the online game industry in China remains resilient and
is poised to continue its favorable growth trend. As a result, we continue to
devote significant resources to R&D, which we believe is the best strategy to
ensure the development of exciting new blockbuster games. We are confident
that our current initiatives, strategy and healthy financial footing position
us for long-term success. As such, our Board of Directors has approved a
dividend, which demonstrates our confidence and our commitment to maximizing
returns for our shareholders."
Fourth Quarter and Fiscal Year 2008 Unaudited Financial Results
Net Revenue. Net revenue for the fourth quarter 2008 was RMB353.1 million
(US$51.7 million), representing a 33.2% increase from RMB265.2 million in the
third quarter 2008 and a 18.8% decrease from RMB434.8 million in the fourth
quarter 2007.
Net revenue increased 4.4% to RMB1,594.7 million (US$233.3 million) for
the fiscal year 2008, from RMB1,527.5 million in 2007.
Revenue from online games totaled RMB351.9 million (US$51.5 million),
representing an increase of 33.1% from RMB264.3 million in the third quarter
2008 and a 18.8% decrease from RMB433.6 million in the fourth quarter 2007.
Online game net revenue increased sequentially as gamers began to adapt to the
revised monetization structure in ZT Online. Net revenue from online games
decreased year-over-year primarily due to the disruption caused by the
monetization structure adjustment made to ZT Online in the third quarter 2008.
ACU for online games(1) in the fourth quarter 2008 was 556,000,
representing a 2.4% sequential increase and an 8.6% increase over the fourth
quarter 2007. PCU for online games(1) in the fourth quarter 2008 was
1,505,000, representing a 4.6% sequential decrease and a 53.1% increase over
the fourth quarter 2007. ACU and PCU remained relatively stable on a
sequential basis, even as users adjusted their in-game spending habits
following the change to monetized features within ZT Online. The year-over-
year increases are primarily attributable to the continued popularity of ZT
Online, plus the launch of our new products in 2008 such as Giant Online and
ZT Online Classic Edition. ARPU for online games(1) in the fourth quarter
2008 decreased 3.3% sequentially and 11.6% year-over-year to RMB272.7. APA
for online games(1) in the fourth quarter 2008 increased 37.7% sequentially
and decreased 8.2% from the fourth quarter 2007 to 1,290,000. ARPU and APA in
the third quarter of 2008 reflect the impact of the restructuring of ZT
Online's monetization model, with ZT Online regaining momentum in the fourth
quarter as additional gamers resumed in-game spending. The sequential decline
in ARPU in the fourth quarter of 2008 is attributable to APA increasing at a
higher rate than revenue.
Cost of Services. Cost of services was RMB56.7 million (US$8.3 million),
representing an increase of 7.6% from the third quarter 2008 and an 8.7%
decrease over the same period last year. The sequential rise in cost of
services in the fourth quarter was primarily due to a RMB2.0 million increase
in business tax, resulting from increased game card sales. Depreciation of
fixed assets increased by RMB1.3 million, reflecting the addition of new
servers to support the upcoming launch of new expansion packs and the
maintenance of the Company's Internet Data Centers (IDCs). Employee
compensation increased by RMB0.6 million in the fourth quarter, due to an
increase in headcount within the Customer Service and Operations departments
as a result of the Company's preparations to launch and operate additional
games in 2009.
Cost of services increased 25.2% to RMB217.9 million (US$31.9 million) for
the fiscal year 2008, from RMB174.1 million in 2007. This increase was
primarily attributable to business expansion, as Giant enlarged its network
infrastructure to support new products and increased usage within existing
products.
Gross Profit and Gross Margin. Gross profit for the fourth quarter 2008
was RMB296.5 million (US$43.4 million), representing a 39.5% sequential
increase and a 20.5% year-over-year decrease. Gross margin for the fourth
quarter 2008 was 84.0%, up from 80.1% in the third quarter 2008, but down from
85.7% in the fourth quarter 2007. The sequential increase in gross margin can
be attributed to the sequential rise in revenue and to an efficient control
over cost of services.
Gross profit increased slightly to RMB1,376.8 million (US$201.4 million)
for the fiscal year 2008, from RMB1,353.5 million in 2007. Consistent with
the Company's track record of maintaining gross margins in the high eightieth
percentile, gross margin for the fiscal year 2008 was 86.3%, compared with
88.6% in 2007.
Operating Expenses. Total operating expenses for the fourth quarter 2008
were RMB82.9 million (US$12.1 million), representing a decrease of 22.7% from
RMB107.3 million in the third quarter 2008 and a decline of 11.7% from RMB93.9
million in the fourth quarter 2007. The decreases in operating expenses are
mainly attributable to tightened cost controls, more prudent spending, and the
receipt of government financial incentives.
For the fiscal year 2008, total operating expenses increased 49.4% to
RMB408.8 million (US$59.8 million) from RMB273.7 million in 2007 as the
Company expanded its R&D department, increased its nationwide sales and
marketing team in conjunction with new product launches, and incurred
additional expenses to facilitate continued business growth.
Research and product development ("R&D") expenses for the fourth quarter
2008 decreased 20.4% sequentially to RMB25.2 million (US$3.7 million) from
RMB31.6 million, but increased 92.8% year-over-year from RMB13.1 million. R&D
expenses declined sequentially following the one-time receiving of game-
related R&D services in the third quarter 2008. Additionally, share-based
compensation expenses for Giant's R&D team decreased sequentially throughout
fiscal year 2008 due to the recognition of share-based compensation expenses
using accelerated method for the share options granted. For the fiscal year
2008, research and product development expenses increased 228.9% to RMB88.5
million (US$13.0 million) from RMB26.9 million in 2007 as the R&D department
expanded in order to accommodate the need for new product development and
existing game enhancements.
Sales and marketing expenses were RMB45.4 million (US$6.6 million) in the
fourth quarter 2008, down 4.8% sequentially from RMB47.7 million and down
21.7% year-over-year from RMB58.0 million, as the Company exercised tighter
cost controls over sales and marketing liaison personnel and implemented more
streamlined advertising campaigns. For fiscal year 2008, sales and marketing
expenses were RMB241.6 million (US$35.3 million), up 27.5% over fiscal year
2007. This increase was mainly due to increased marketing activities
surrounding the open beta launch of Giant Online, as well as efforts to
further penetrate untapped markets throughout China.
General and administrative expenses for the fourth quarter 2008 were
RMB41.8 million (US$6.1 million), up 0.8% sequentially from RMB41.5 million,
and up 82.5% from RMB22.9 million in the fourth quarter 2007. Although option
(due to accelerated method applied) and other miscellaneous expenses decreased
by RMB6.2 million sequentially, a bad debt provision in the amount of RMB6.5
million due from Lager Network Technology Co., Ltd., Giant's partner in Taiwan,
adversely impacted G&A expenses in the fourth quarter. The year-over-year
increase in general and administrative expenses was mainly attributable to the
expansion of Giant's business operations. For fiscal year 2008, general and
administrative expenses increased 91.3% to RMB141.8 million (US$20.7 million)
from RMB74.1 million in fiscal year 2007.
Financial Incentive. The financial incentive received in the fourth
quarter 2008, which represents a sales tax refund from the municipal
government, was RMB29.5 million (US$4.3 million). This refund relates to the
sales tax accounted for in the Company's cost of services and is treated as a
deduction in operating expenses.
Interest Income. Interest income for the fourth quarter 2008 was RMB41.3
million (US$6.0 million), compared to RMB46.6 million in the third quarter
2008 and RMB51.9 million in the fourth quarter 2007. The sequential decrease
in interest income was mainly due to the decline in the market interest rate,
while the year-over-year decrease was primarily caused by a change in the
Company's cash position after investments and share repurchase programs, as
well as a decline in the market interest rate.
For the fiscal year 2008, interest income increased to RMB185.0 million
(US$27.1 million) from RMB53.9 million in fiscal year 2007.
Income Tax. There was an income tax benefit for the fourth quarter 2008
of RMB34.9 million (US$5.1 million) due to Giant's subsidiaries' qualifying as
a New High Technology Enterprise and Software Enterprise. The tax expenses
over accrued in the prior three quarters at non-preferential rates (due to
uncertainty surrounding receipt of the preferential tax rate) were reversed in
the fourth quarter 2008.
Net Income. Net income for the fourth quarter 2008 was RMB290.3 million
(US$42.5 million), a sequential increase of 116.5% from RMB134.1 million and a
year-over-year decrease of 13.0% from RMB333.8 million. The sequential
increase in net income was mainly attributed to an increase in revenue and the
income tax benefit. Net income declined from the same period last year as the
Company remained in a transition period following the adjustments made to ZT
Online's monetization structure during the third quarter 2008. Net income
margin was 82.2% for the fourth quarter 2008, compared to 50.6% in the third
quarter 2008 and 76.8% in the fourth quarter 2007.
For fiscal year 2008, net income decreased 2.0% to RMB1,113.6 million
(US$162.9 million), from RMB1,136.3 million in 2007. Net income margin
declined to 69.8% for the fiscal year 2008, as compared to 74.4% in 2007.
Cash, Cash Equivalents and Short-Term Investments. As of December 31,
2008, Giant's cash, cash equivalents and short-term investments totaled
RMB5,068.1 million (US$741.5 million), compared to RMB5,236.3 million as of
September 30, 2008. During the fourth quarter, the Company partly used its
cash to fund its share repurchase program.
Share Repurchase Program. In August 2008, Giant implemented a share
repurchase plan, authorizing the Company to repurchase up to US$150.0 million
of its ADSs. As of December 31, 2008, Giant had repurchased an aggregate of
14,947,200 ADSs on the open market, for a total consideration of US$97.7
million. The Company will continue purchasing shares during the authorized
time frame, as under board resolution and as defined by SEC regulations.
Cash Dividend. The Board of Directors has declared a cash dividend of
US$0.18 per share on its outstanding shares to be paid on April 10, 2009 to
shareholders of record on March 27, 2009. These dividend payments may be
subject to PRC withholding taxes. Our total cash payment will be approximately
US$40.8 million.
Business Highlights and Outlook
ZT Online-During the fourth quarter 2008, the Company focused on providing
additional content to offset the effects from the monetization adjustments in
the third quarter 2008. Building upon successful features from the previous
quarter, a new Masters PK tournament and a second online beauty contest were
incorporated into ZT Online. Other new features included a new questing
system inspired by traditional Chinese folklore, legends and ghost-stories
that include multiple outcomes and storylines. During the first half of 2009,
Giant plans to roll out the next expansion pack for ZT Online, which will
incorporate new maps that require guilds and families to cooperate in order to
successfully invade or defend cities and counties. We believe these new
features will raise the level of interactivity and increase overall stickiness
within ZT Online. ZT Online Classic Edition user numbers remained stable
during the fourth quarter 2008. In addition, ZT Online continued to gain
momentum in Vietnam and has attracted and retained a consistent level of users
since its open beta testing in September 2008.
Giant Online-Throughout the fourth quarter 2008 the Company continued to
collect customer feedback and frequently update content for Giant Online. The
addition of a newly attainable military rank provides another goal for gamers
wishing to advance their characters. The non-combat skill system has been
enhanced. Other diverse activities occupy players' leisure time within the
game. In the first half of 2009, the Company plans to launch a team invasion
feature with new maps to enhance players' interactivity within the game while
introducing new functionalities for existing weapons and items to coincide
with the new quests. The Company plans to launch the official version of
Giant Online in 2009.
ZT Online II-Building on the success of the original ZT Online, this
sequel is a new self-developed free-to-play 2D massively multiplayer online
role playing game (MMORPG). Numerous upgrades include enhanced graphics
presentation on various aspects of the game such as maps and characters,
updated sound effects, an increase in the number of professions from five to
ten, improved balancing in regards to the economic and battle systems,
extended storylines and more elaborate questing systems. In addition, further
collaboration between the Company's artists and programmers will allow much
more intricate and detailed animation during combat sequences. ZT Online II
is currently scheduled to begin beta testing at the end of the second quarter
2009.
Empire of Sports-Empire of Sports, a 3D MMORPG game featuring a wide range
of sporting events, was launched into closed beta testing ("Prologue") in
Europe in December 2008, and has been attracting a growing number of players
from various countries. The Company plans to release a limited closed beta
testing in China at the end of the second quarter 2009.
King of Kings III-King of Kings III is a 3D free-to-play medieval magical
MMORPG. During the fourth quarter 2008, Giant finished development of the
core game design and functionalities, including the questing and weapons
systems. Giant continues to fine-tune the gameplay details and 3D client-side
engine optimization in order to raise the graphical presentation and to reduce
latency. King of Kings III is expected to go into limited closed beta testing
in China at the end of the second quarter 2009.
Besides the three new games listed above that the Company plans to launch
in 2009, the Company has three additional pipeline games that are in the
beginning or middle stages of development.
First Quarter 2009 Guidance-Based on the current estimates, Giant expects
to generate total net revenue for the first quarter 2009 in the range of
RMB370 million to RMB388 million.
Conference Call
Giant's senior management will host a conference call on Thursday, March 5,
2009 at 8:00 am (US Eastern Standard Time) / 5:00 am (US Pacific Standard Time)
/ 9:00 pm (Beijing Time) to discuss its fourth quarter 2008 and fiscal year
2008 financial results and recent business activity. The conference call may
be accessed by calling +1 (866) 783-2137 (for callers in the US), +86 10 800
130 0399 (for callers in Southern China), +86 10 800 152 1490 (for callers in
Northern China) or +1 (857) 350-1596 (for callers outside of the US and China)
and entering pass code 75761319.
A live webcast of the conference call and replay will be available on the
investor relations page of Giant Interactive Group's website at
http://www.ga-me.com/earningsannouncements.php .
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into
US dollars (US$) at the rate of US$1.00 to RMB6.8346, which was the noon
buying rate as of December 31, 2008 in the City of New York for cable
transfers in Renminbi per US dollar as certified for customs purposes by the
Federal Reserve Bank of New York. The Company makes no representation that
the Renminbi or US dollar amounts referred to in this release could have been,
or could be, converted into US dollars at such rate or at all.
Use of Non-GAAP Financial Measures
Giant has reported net income for the period indicated below on a non-GAAP
basis excluding non-cash share-based compensation. Giant believes that both
management and investors benefit from referring to these non-GAAP financial
measures in assessing the performance of Giant and when planning and
forecasting future periods. Giant computes its non-GAAP financial measures
using the same consistent method from quarter to quarter.
Readers are cautioned not to view non-GAAP results on a stand-alone basis
or as a substitute for results under GAAP, or as being comparable to results
reported or forecasted by other companies, and should refer to the
reconciliation of GAAP results with non-GAAP results in the attached financial
information.
The table below sets forth the reconciliation of GAAP measures to non-GAAP
measures for the indicated periods:
Giant Interactive Group, Inc.
Reconciliation of GAAP to Non-GAAP (Unaudited)
Three months ended
December 31, September 30, December 31, December 31,
2007 2008 2008 2008
(RMB) (RMB) (RMB) (US$)
GAAP net income: 333,804,425 134,093,985 290,260,391 42,469,257
Share-based
compensation 13,515,602 14,077,547 8,009,045 1,171,838
Non-GAAP net
income: 347,320,027 148,171,532 298,269,436 43,641,095
Non-GAAP earnings
per share:
Basic 1.44 0.61 1.29 0.19
Diluted 1.39 0.59 1.26 0.18
Weighted average
ordinary shares:
Basic 240,379,692 241,243,828 230,589,753 230,589,753
Diluted 250,120,341 249,620,125 236,878,192 236,878,192
For the year ended
December 31, December 31, December 31,
2007 2008 2008
(RMB) (RMB) (US$)
GAAP net income: 1,136,344,283 1,113,588,154 162,933,918
Share-based compensation 24,863,615 46,131,574 6,749,711
Non-GAAP net income: 1,161,207,898 1,159,719,728 169,683,629
Non-GAAP Earnings per share:
Basic 5.51 4.84 0.71
Diluted 5.37 4.68 0.68
Weighted average ordinary
shares:
Basic 210,574,196 239,458,633 239,458,633
Diluted 216,255,503 247,895,076 247,895,076
Statement Regarding Unaudited Financial Information
The unaudited financial information set forth above is preliminary and
subject to adjustments. Adjustments to the financial statements may be
identified when audit work is performed for the year-end audit, which could
result in significant differences from this preliminary unaudited financial
information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is one of China's leading online
game developers and operators in terms of revenues, focusing on massively
multiplayer online role playing games. Giant's first game, ZT Online, was
voted the most popular online game in China in 2006 according to the
International Data Corporation. The Company's second game, Giant Online,
entered into open beta testing on March 28, 2008. Giant has three additional
online games that it intends to launch, including King of Kings III, Empire of
Sports and ZT Online II. Giant has built a nationwide distribution network to
sell the prepaid game cards and game points required to play its games, which
as of December 31, 2008 consisted of over 280 distributors, and reached over
116,500 retail outlets, including internet cafes, software stores,
supermarkets, bookstores, newspaper stands, and convenience stores located
throughout China. For more information, please visit Giant Interactive Group
on the web at http://www.ga-me.com .
Safe Harbor Statement
Statements in this release contain "forward-looking" statements within the
meaning of Section 27A of the Securities Act of 1933, as amended, and Section
21E of the Securities Exchange Act of 1934, as amended, and as defined in the
Private Securities Litigation Reform Act of 1995. These forward-looking
statements can be identified by terminology such as "will," "expects,"
"anticipates," "future," "intends," "plans," "believes," "estimates" and
similar statements and among others, include our estimated total net revenues
for the first quarter of 2009, our anticipated revenue and growth as a result
of our Win@Giant incubation program, our continued efforts to successfully
operate and adjust features of our existing games, anticipated benefits of our
adjusted monetization structure for ZT Online and launch of ZT Online in
Vietnam, our ability to successfully commercially launch and operate ZT Online
II, King of Kings III and Empire of Sports and our ability to continue to grow
our business and build long-term shareholder value. These forward-looking
statements are not historical facts but instead represent only our belief
regarding future events, many of which, by their nature, are inherently
uncertain and outside of our control. Our actual results and financial
condition and other circumstances may differ, possibly materially, from the
anticipated results and financial condition indicated in these forward-looking
statements. Among the factors that could cause our actual results to differ
from what we currently anticipate may include failure by ZT Online gamers to
resume in-game spending or continue in-game spending as recent levels
following the restructuring of the game's monetization model in the third
quarter 2008, our ability to develop, purchase or license additional online
games that are attractive to our players, our ability to develop and
successfully launch expansion packs for our online games, our ability to
adjust and enhance our online games to users' preferences to generate revenues,
our dependence on one online game, which currently accounts for the majority
of our historical net revenues, our ability to respond to competition, our
ability to adjust to the current world economic crisis, our need to implement
and maintain effective internal control over financial reporting, our limited
operating history and unproven long-term potential of our online game business
model, our uncertainties with respect to the PRC legal and regulatory
environments and volatility in the markets we operate in. The financial
information contained in this release should be read in conjunction with the
consolidated financial statements and notes thereto included in our annual
report on Form 20F for the fiscal year 2007, as filed with the Securities and
Exchange Commission on June 18, 2008, and is available on the Securities and
Exchange Commission's website at www.sec.gov. For additional information on
these and other important factors that could adversely affect our business,
financial condition, results of operations and prospects, see "Risk Factors"
beginning on page 7 of our annual report for fiscal year 2007. Our actual
results of operations for the fourth quarter 2008 and for full-year 2008 are
not necessarily indicative of our operating results for any future periods.
Any projections in this release are based on limited information currently
available to us, which is subject to change. Although such projections and
the factors influencing them will likely change, we undertake no obligation to
update or revise these forward-looking statements, whether as a result of new
information, future events or otherwise, after the date of this press release.
Such information speaks only as of the date of this release
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED BALANCE SHEETS
Audited Unaudited Unaudited Unaudited
December 31, September 30, December 31, December 31,
2007 2008 2008 2008
(RMB) (RMB) (RMB) (US$)
ASSETS
Current assets:
Cash and cash
equivalents 7,295,469,843 2,554,422,442 1,696,272,856 248,189,046
Prepayments and
other current
assets 40,721,896 79,442,687 48,916,555 7,157,194
Due from related
parties 6,005,661 6,756,255 -- --
Inventories 385,876 1,305,179 1,452,802 212,566
Deferred tax assets 30,911,888 74,352,444 117,590,965 17,205,245
Short-term
investments -- 2,681,856,000 3,371,827,722 493,346,754
Available-for-sale
investments -- 428,445,076 450,006,853 65,842,457
Total current
assets 7,373,495,164 5,826,580,083 5,686,067,753 831,953,262
Non-current assets:
Property and
equipment, net 127,631,269 208,080,601 213,905,124 31,297,387
Intangible assets,
net 86,589,305 95,355,090 96,126,394 14,064,670
Deferred tax assets -- -- 6,324,526 925,369
Long-term deposits 7,600 -- -- --
Total non-current
assets 214,228,174 303,435,691 316,356,044 46,287,426
Total assets 7,587,723,338 6,130,015,774 6,002,423,797 878,240,688
LIABILITIES AND
SHAREHOLDERS'
EQUITY
Current liabilities:
Payables and accrued
expenses 191,301,964 84,855,079 92,304,336 13,505,448
Due to a related
party 13,710,697 -- -- --
Tax payable -- 56,532,798 16,741,580 2,449,533
Advance from
distributors 127,805,262 96,523,864 86,619,404 12,673,661
Deferred revenue 324,970,643 401,861,172 403,130,278 58,983,741
Dividends payable 593,498,287 -- -- --
Deferred tax
liabilities -- -- 25,686,020 3,758,233
Unrecognized tax
benefits 30,911,888 30,911,888 4,812,724 704,171
Total current
liabilities 1,282,198,741 670,684,801 629,294,342 92,074,787
Total liabilities 1,282,198,741 670,684,801 629,294,342 92,074,787
Commitments and
contingencies
Shareholders'
equity
Ordinary shares
(par value
US$0.0000002 per
share; 500,000,000
shares authorized
as at December 31,
2007 and 2008
respectively;
258,670,626 shares
issued and
257,241,526 shares
outstanding
at December 31,
2007, 261,110,626
shares issued and
237,709,426 shares
outstanding at
September 30, 2008,
and 261,110,626
shares issued and
227,018,426 shares
outstanding at
December 31, 2008) 411 415 417 61
Additional paid-in
capital 5,928,533,055 5,976,729,068 5,985,416,631 875,752,296
Statutory reserves 43,890,273 43,890,273 43,890,273 6,421,776
Accumulated other
comprehensive
income (51,781,427) (234,520,162) (167,236,828) (24,469,146)
Retained earnings 511,416,766 1,334,744,529 1,625,004,920 237,761,525
Treasury stock (126,534,481)(1,661,513,150)(2,113,945,958)(309,300,611)
Total shareholders'
equity 6,305,524,597 5,459,330,973 5,373,129,455 786,165,901
Total liabilities
and shareholders'
equity 7,587,723,338 6,130,015,774 6,002,423,797 878,240,688
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
(UNAUDITED)
For the year ended
December 31, December 31, December 31,
2007 2008 2008
(RMB) (RMB) (US$)
Net revenue:
Online games 1,521,395,641 1,589,675,915 232,592,385
Overseas licensing revenue 6,140,785 4,391,427 642,529
Other revenue, net -- 612,444 89,609
Total net revenue 1,527,536,426 1,594,679,786 233,324,523
Cost of services (174,086,313) (217,899,466) (31,881,817)
Gross profit 1,353,450,113 1,376,780,320 201,442,706
Operating (expenses)
income:
Research and product
development expenses (26,918,177) (88,539,393) (12,954,583)
Sales and marketing
expenses (189,403,073) (241,575,189) (35,345,915)
General and administrative
expenses (74,130,222) (141,785,677) (20,745,278)
Government financial
incentives 16,779,300 63,084,300 9,230,138
Total operating expenses (273,672,172) (408,815,959) (59,815,638)
Income from operations 1,079,777,941 967,964,361 141,627,068
Interest income 53,878,324 184,963,678 27,062,839
Unrealized loss on
investment
held-for-trading -- (300,493) (43,966)
Other income (expenses) 126,018 (842,825) (123,317)
Investment income 2,562,000 1,171,241 171,369
Income before income tax
expenses 1,136,344,283 1,152,955,962 168,693,993
Income tax expenses -- (39,367,808) (5,760,075)
Net income 1,136,344,283 1,113,588,154 162,933,918
Other comprehensive income
(loss)
Foreign currency
translation (51,927,333) (192,424,438) (28,154,455)
Unrealized holding gains -- 76,969,037 11,261,674
Total other comprehensive
income (loss) (51,927,333) (115,455,401) (16,892,781)
Comprehensive income 1,084,416,950 998,132,753 146,041,137
Earnings per share:
Basic 5.40 4.65 0.68
Diluted 5.25 4.49 0.66
Weighted average ordinary
shares:
Basic 210,574,196 239,458,633 239,458,633
Diluted 216,255,503 247,895,076 247,895,076
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
(UNAUDITED)
Three months ended
December 31, September 30, December 31, December 31,
2007 2008 2008 2008
(RMB) (RMB) (RMB) (US$)
Net revenue:
Online game 433,573,662 264,331,426 351,851,278 51,480,888
Overseas
licensing
revenue 1,268,676 839,104 1,221,708 178,753
Other
revenue, net -- 24,941 52,654 7,704
Total net
revenue 434,842,338 265,195,471 353,125,640 51,667,345
Cost of
services (62,034,460) (52,678,008) (56,662,035) (8,290,468)
Gross profit 372,807,878 212,517,463 296,463,605 43,376,877
Operating
(expenses)
income:
Research and
product
development
expenses (13,061,962) (31,645,207) (25,185,542) (3,685,006)
Sales and
marketing
expenses (57,958,676) (47,708,548) (45,405,004) (6,643,403)
General and
administrative
expenses (22,913,536) (41,505,678) (41,824,995) (6,119,597)
Government
financial
incentives -- 13,568,300 29,516,000 4,318,614
Total
operating
expenses (93,934,174) (107,291,133) (82,899,541) (12,129,392)
Income from
operations 278,873,704 105,226,330 213,564,064 31,247,485
Interest
income 51,948,504 46,559,439 41,258,109 6,036,653
Unrealized
loss on
investment
held-for-
trading -- -- (300,493) (43,966)
Other
(expenses)
income 420,217 (699,649) 791,245 115,770
Investment
income 2,562,000 -- -- --
Income before
income tax
expenses 333,804,425 151,086,120 255,312,925 37,355,942
Income tax
(expenses)
benefits -- (16,992,135) 34,947,466 5,113,315
Net income 333,804,425 134,093,985 290,260,391 42,469,257
Other
comprehensive
income
(loss)
Unrealized
holding
gains
(losses) -- 82,093,492 (5,124,455) (749,781)
Foreign
currency
translation (54,178,614) (21,078,155) 72,407,789 10,594,298
Total other
comprehensive
income (loss) (54,178,614) 61,015,337 67,283,334 9,844,517
Comprehensive
income 279,625,811 195,109,322 357,543,725 52,313,774
Earnings per
share:
Basic 1.39 0.56 1.26 0.18
Diluted 1.33 0.54 1.23 0.18
Weighted
average
ordinary
shares:
Basic 240,379,692 241,243,828 230,589,753 230,589,753
Diluted 250,120,341 249,620,125 236,878,192 236,878,192
For more information, please contact:
Investor Contact:
Rich Chiang, IR Manager
Giant Interactive Group Inc.
Tel: +86-21-6451-1258
Investor Relations (US):
Mahmoud Siddig, Director
Taylor Rafferty
Tel: +1-212-889-4350
Investor Relations (HK):
Ruby Yim, Managing Director
Taylor Rafferty
Tel: +852-3196-3712
Media Contact:
Michael Henson, Director
Taylor Rafferty
Tel: +1-212-889-4350
SOURCE Giant Interactive Group Inc.
Source: PR Newswire
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