Loudcrowd Launches to Bring Social Music Gaming Online
Posted on: Tuesday, 17 March 2009, 07:00 CDT
Music label partnerships allow fans to discover fresh music and old favorites in a new and engaging way
(Logo: http://www.newscom.com/cgi-bin/prnh/20090317/NE84681LOGO)
"There are many places to listen to music online, but most offer passive activities or lack actual social interaction," said
Upon entering the site, visitors will experience a music play list in real time with friends around the world, capturing the social music experience of a party, club or concert. From there, users can engage with the music and with other players in a variety of ways:
- Play social music games to a series of indie rock and dance tracks from artists such as Kid Sister, Ladytron, Cut Copy and more
- Return for new play lists updated daily, with guest DJs that have included the A/V Club, URB, IHEARTCOMIX,
Eli Escobar , Brooklyn Vegan and others - Earn music tracks and other virtual goods for use in the site, including the ability to soon become their own DJ and create play lists for other users
- Play rich, social icebreaker games like Dance, or compete using the tracks in their collection for the highest score in the DJ game, with new games regularly released
Launching with a broad range of record label partners allows Loudcrowd to program the latest new and exclusive music for its visitors. Partners include the Beggars Group (representing 4AD Records, Matador, Rough Trade and XL Recordings), Domino, DFA, Downtown Records, and Modular. Loudcrowd offers a unique social gaming environment through which labels and artists have the opportunity to engage with their audience in a new way. The site also generates value for music by allowing labels to monetize their recordings and artist brands supplemental to existing sales channels through the sale of music-related virtual goods on Loudcrowd.
"We understand that the way people consume music is evolving, and we are committed to building more interactive, creative channels for our artists," said
Loudcrowd features an innovative virtual goods model that allows users to enjoy and play for free, but to also purchase additional features, such as music tracks for use in the site, or other enhancements for their game experience. Hyatt added, "We believe there is a common element between things that music fans will pay for. From over 30m songs sold in music games in the past year to the
Since its private beta launch in late 2008, Loudcrowd has quickly established itself as a top destination for music games and social entertainment. More than 1 million dances have been created for others in the Loudcrowd community since inception. User engagement on the site has also been over twice the average session length of leading online music sites such as Last.fm, Project Playlist, and Pandora. Loudcrowd's current success demonstrates the ever-increasing demand for online music and social interaction.
Check out Loudcrowd at www.loudcrowd.com.
About Loudcrowd:
Loudcrowd (http://loudcrowd.com) is a music community that allows users to actively engage with and discover new music while playing games and interacting live with friends and the community. Loudcrowd is developed by Conduit Labs, a social entertainment company, founded by industry veterans in web startups and social gaming. Located in
SOURCE Conduit Labs
Source: PR Newswire
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