Gameloft – First Half Sales of EUR76.8 Million, Up 15%, Smartphone and Tablet Sales Up 55%
PARIS, August 1, 2011 /PRNewswire/ –
Gameloft achieved consolidated sales of EUR76.8 million in the first
half of 2011, up by 15% from the previous year. On a constant exchange rate
basis, growth was 17%. Europe represented 33% of the company’s quarterly
sales, North America 28% and the rest of the world 39%.
Sales reached EUR37.4m in the second quarter of 2011, up by 11% year on
year. The weakness of the dollar weighed on second-quarter sales as growth
was 16% on a constant exchange rate basis.
Sales (EURm) 2011 2010 Variation First Quarter 39.5 33.0 +20% Second Quarter 37.4 33.6 +11% First Half 76.8 66.6 +15%
The company’s growth accelerated significantly during the first half of
2011. Growth on a constant exchange rate basis reached 17% compared to 10%
during the first half of 2010. This growth was driven by sales in emerging
countries and by the massive success of Gameloft games on smartphones and
tablets around the world. Gameloft’s first-half sales on smartphones and
tablets grew by 55% year on year and represented 30% of total sales.
The dynamism of the smartphone and tablet market should continue
sustaining Gameloft’s growth in the upcoming quarters. Additionally, the
release of new gaming platforms, such as social networks, smart TVs and
next-generation set-top boxes provides the company with strong growth
Therefore, Gameloft is expecting continued revenue and profitability
growth in 2011. The expected launch of approximately twenty smartphone and
tablet games during the second half of the year should allow solid
sequential growth in the third and fourth quarters of 2011. In the long
term, the company appears to be in an ideal position to benefit from the
rapid emergence of the digital distribution of video games on mobile phones,
tablets, social networks, TVs and consoles.
The Group’s consolidated first-half results will be published on August
31, 2011, after the market closes.
A leading global publisher of digital and social games, Gameloft(R) has
established itself as one of the top innovators in its field since 2000.
Gameloft creates games for all digital platforms, including mobile phones,
smartphones and tablets (including Apple(R) iOS and Android(R) devices),
set-top boxes, connected TVs and consoles. Gameloft partners with leading
international brands such as UNO(R), Spider-Man(R), James Cameron’s
Avatar(TM), Ferrari(R) and Sonic Unleashed(R). Gameloft also operates its
own established franchises, such as Real Football, Asphalt(TM), Modern
Combat 2: Black Pegasus and N.O.V.A. Near Orbit Vanguard Alliance(R).
Gameloft is present in all continents, distributes its games in 100
countries and employs over 4,000 developers.
Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600,
Bloomberg: GFT FP, Reuters: GLFT.PA).
Contact: Aude Fouquier PR Manager Tel: +33(0)1-58-16-21-55 Mail: email@example.com For more information, consult http://www.gameloft.com