iOS Performs 3X Better Than Android When It Comes to HTML5 Games and Apps According to New Study by spaceport.io
First-ever report on HTML5 game performance benchmarks for mobile devices called PerfMarks; Conclusions to have major impact on game makers and app developers
Burlingame, Calif. (PRWEB) March 05, 2012
With Facebook, major carriers and handset manufacturers backing it, HTML5 is gaining traction as the go-to platform for rich mobile apps that reach all devices. Today spaceport.io is announcing the first-ever report on the technology’s performance on top smartphone and tablet platforms. With the release of today’s spaceport.io PerfMarks report, the company is adding to recent advances conducted by the HTML5 Consortium and their RingMarks interoperability report: to establish a series of objective benchmarks for judging HTML5 game performance across mobile operating systems and browsers. The formation of these benchmarks seeks to help create industry standards around HTML5 to better inform developers and ultimately meet consumer quality standards of free, paid and free-to-play content.
This PerfMarks report (the first in a series), available here, tested a device’s ability to support HTML5 games by assessing the capability to animate image movement – a key measure of game performance. The report measures the number of moving images on a screen at 30 frames per second (FPS), a frame rate which provides a near-native user experience.
Repeated tests, using a variety of animation techniques, show that iOS devices and browsers like the iPhone, iPad and mobile Safari perform far better than Android devices at registering image movement on-screen.
- iOS devices like the iPhone 4S and the iPad 2 scored extremely high on the PerfMark test (handled over 200 moving objects and over 300 moving objects, respectively). Native iOS and Android social games often have to support these numbers of animations.
- The iPad 2 is the #1 device for HTML5 games and apps performance, beating out any other device/browser or OS combination (iOS and Android tests only — WP8, WebOS, Symbian, and RIM QNX were not included).
- Only one Android phone (the newly released Android Galaxy Nexus) was able to maintain more than one moving object on the screen (average of about 100 images) – all other phones like the Droid 2, could barely handle a single image at 30 FPS. Compare this to the oldest iPhone tested, the 3GS, which was capable of handling 53 moving objects at 30 FPS.
- Android tablets performed poorly despite their powerful hardware. Some like the Galaxy Tab and Asus Eee Pad Transformer tablet performed moderately well, but only with certain specific animation techniques (like css3dbackground and css2dimg).
In general, the spaceport.io PerfMarks show iOS devices and Safari browser out-performing Android on HTML5-related image movement tests. Both iOS 5.0 and Android 4.0 (the latest iterations) have registered massive improvements – about 100 percent – in image-movement capability in the latest versions. In fact, Android has become a much more viable environment for HTML5 development with Ice Cream Sandwich. All Android 3.0 devices and under were unable to perform adequately under these tests.
“HTML5 is getting faster over time, as seen in the latest OS updates across Android and iOS. Although this is a welcome trend, there is still a long way to go,” says spaceport.io founder Ben Savage. “We hope the spaceport.io PerfMarks report will act as a bellwether for mobile browser and operating system creators who hope to better serve the HTML5 game development community.”
The next PerfMarks Report, with more benchmarks and tests, including the much anticipated iPad 3, will be made available at the 2nd Annual HTML5 Game Developer Conference to be held on May 21 in San Francisco, where spaceport.io is the platinum sponsor.
To learn more about the spaceport.io PerfMarks Report visit this link.
To learn more about spaceport.io’s industry-leading HTML5 game development platform, visit: http://www.spaceport.io.
Spaceport.io is a YouWeb incubated social games technology firm with offices in Burlingame, California. The company offers the first game engine made for the multi-device world enabling developers to take advantage of the massive growth in PC and mobile social game adoption. The Spaceport platform gives developers the ability to build a social game that plays across all devices including uninterrupted and synchronous game play. Games built on Spaceport, enable consumers to play a specific game and then continue the experience across an array of popular platforms, ranging from Facebook to Google Android and Apple iOS.
For the original version on PRWeb visit: http://www.prweb.com/releases/prweb2012/3/prweb9254478.htm