Kickstarter Up For Sword-Fighting Game
Lee Rannals for redOrbit.com
Author Neal Stephenson has created a Kickstarter page along with Seattle-based Subutai to develop a PC-based dueling swordsman game.
According to the Kickstarter page, Stephenson will need to raise $500,000 to develop Clang, which will incorporate realistic sword fighting with motion controllers, or “Guitar Hero with swords.”
So far, Clang has raised about $230,000 to get the game up and running, and still has until July 9 to get the rest of the funds going.
“In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter’s actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard,” he wrote on his Kickstarter page.
“So it’s time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.”
He said he wants to create a game that employs different stances, pommel strikes, grappling, feints, and parries.
A collection of adventure tales is being published by 47 North to go along with Clang.
“Once we get CLANG off the ground we intend to weave game and story content together in a way that’ll enhance both the playing and the reading experience,” he wrote on the Kickstarter page.
The project will also feature an open toolkit called Martial Arts System Embodiments (MASE) that will allow for the creation of additional environments and fighting styles.
During a video on the Kickstarter page, Stephenson takes viewers on a tour of a secret sword fighting lab where game artists study the art of fighting.
“It takes a lot of people to make a sword game that doesn’t suck,” he says in the video.