Unreal Media Server Supports Low Latency Apple HTTP Live Streaming
Version 9.5 of Unreal Media Server software adds new streaming protocols: Apple HLS and MS Smooth streaming. You can achieve 2.5 seconds latency with Apple HLS over the Internet.
Los Angeles, CA (PRWEB) September 12, 2012
On September 7, 2012 Unreal Streaming Technologies released version 9.5 of Unreal Media Server, adding support for popular HLS and MS-Smooth streaming protocols.
Unreal Media Server is a software streaming server offering rich choice of live and on demand streaming functionality. It supports variety of streaming protocols to deliver content to Flash Player, Silverlight, Windows Media Player, Unreal Media Player, mobile devices and Set-Top boxes.
The server supports UMS (our proprietary, DirectShow-based, codec-independent) protocol for streaming to Unreal Media Player in Unicast and Multicast modes; RTMP and RTMPT protocols for streaming to Flash Player; MS-WMSP and MS Smooth streaming protocols for Silverlight and Windows Media Player; Apple HTTP Live streaming protocol for iOS and other HLS-enabled devices; MPEG2-TS protocol for streaming to Set-Top boxes.
For the original version on PRWeb visit: http://www.prweb.com/releases/prweb2012/9/prweb9885965.htm