'Half a Billion vs 50m': Ideaworks Labs Blows Open the Wider Smartphone Market for Mobile Application Developers
Posted on: Tuesday, 27 October 2009, 06:18 CDT
- Airplay SDK 4.0:
Currently it is prohibitively expensive for independent developers to create and port mobile applications across a wide range of handsets. Developers therefore target only a few devices, seriously limiting their opportunity for revenue. Today, most make a choice of Apple's iPhone as it has a high market share, a solid SDK and an attractive business model, provided the developer can ensure that their product does not get lost in the daunting catalogue size. However the market for mobile applications is much bigger than just iPhone, if only developers could find a cost-effective way of creating applications for the wide array of operating systems (OS's) and devices.
To solve this problem, Ideaworks Labs is now licensing its cross-platform Airplay SDK, enabling indie developers to deploy applications across hundreds of smartphones and featurephones at an affordable licensing cost. Airplay SDK 4.0 allows them to compile their application once to native CPU instructions, then deploy with a single click to all iPhone, Android, Symbian, Windows Mobile and BREW devices. Airplay takes care of the vagaries of the various underlying OS's so that developers need not be steeped in detail; it also deals with handset differences such as screen size and input type, again simplifying the task for the developer.
Indie developers can now multiply their addressable market by over 10 times, from 50m Apple devices to the installed base of over half a billion smartphones and featurephones globally, as Airplay SDK slashes the costs of porting and testing almost to zero. By reducing such costs, more budget can be poured into development of better user experiences and sharper marketing, again increasing the developer's revenue opportunity.
"Airplay SDK has been a bit of an industry secret for some time",
explains
"Airplay SDK helps solve the fragmentation problem for developers by
focusing on the core commonality between all devices - ARM(R) CPUs", said
"We chose the Airplay SDK for our first iPhone title 'Backbreaker' due to
its support for standard C++ libraries, which enabled us to easily port our
animation engine 'morpheme' to the platform", added
Developers with annual revenues of less than
All developers can register and download a full free evaluation of Airplay SDK 4.0 by visiting http://www.airplaysdk.com .
About Ideaworks Labs
Ideaworks Labs is a privately held technology company headquartered in
SOURCE Ideaworks Labs
Source: PR Newswire
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