A Look at the Online Game Industry in China and the Rest of the World, Examining for Example the Key Factors Influencing: Expansion, the Development Process and Future Expectations
Research and Markets has announced the addition of Online Game Industry in China, 2005 to their offering.
This report comprehensively summarizes the development of online game industry in China as well as in the world. With full and accurate data and detailed analysis, it elaborates on global online game industry’s current status, features, and trends. Through in-depth analysis on the development characteristics and future trends of China’s online game industry, as well as on the key factors influencing the industry’s growth, industry development cycle, and industry chain structure, this report draws an important conclusion on the industry’s profit pattern and market potential, providing a clear concept and valuable investment suggestions for investors.
Topics Covered
Chapter 1 Introduction on Online Game Industry Chapter 2 Chinese Online Game Industry’s Status Quo Chapter 3 Analysis on the online game industry chain Chapter 4 Market Status Quo of Chinese Online Game Chapter 5 Online game subscribers’ demand and consumption behavior analysis Chapter 6 Terms and risks when enter online game market Chapter 7 Relevant Products and Service Market of Online Game Chapter 8 Competition analysis of online games in domestic China Chapter 9 Major Problems Existed in Current Chinese Online Game Market Chapter 10 Development analysis on China’s online game market
Summary
China has become a big consumption body of online games and the number of online game players has reached 20 million. The huge and rapidly growing subscriber amount is no doubt a big and substantial base for online game development. In China, online game’s huge market potential, high profitability, high growth speed, and clear profit pattern, all lead online game to be the most promising industry of Internet economy. Therefore, the huge cake of 7 billion RMB will no doubt bring much more fierce competition, as well as a record-breaking prosperity.
Year 2005 is a restructuring year for online game industry. Current amount of games, game development enterprises and employees is not enough to satisfy the huge Chinese online game subscribers’ demand. In 2004, there were only 12 successfully operated online games among the total of 136 worldwide, among which there were 3 developed by Chinese. With the market competition going tough, more small companies will be bailed out, the gap between big and small companies will expand further. It is predicted that there will emerge in the next year some big companies in the online game industry, while some other companies with special features will survive.
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http://www.researchandmarkets.com/reports/c27162
