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A Look at the Possible Opportunities for Game Developers in the Network Gaming Industry

Posted on: Friday, 20 January 2006, 15:00 CST

Research and Markets (http://www.researchandmarkets.com/reports/c31200) has announced the addition of Networked Gaming: Driving the Future to their offering.

This report discusses consumer adoption of networked gaming, including profiles of networked gamers and interest in connected and cross-platform gaming. In addition, it covers the technology solutions enabling such services and examines the industry impact and revenue opportunities for game developers, hardware / equipment manufacturers, and broadband service providers.

Topics Covered

The Bottom Line

1.0 Notes on Methodology

2.0 U.S. Mobile Phone Market Analysis

2.1 Market Overview

2.2 MVNOs

2.3 Current Adoption and Usage Patterns/Trends

3.0 Technology Overview

3.1 Wireless VoIP

3.2 Mobile Phone Software

3.3 Mobile Phone TV

4.0 Demand Side Analysis

4.1 Profile of High Intenders

4.2 Current Subscribers- Interest in Various Functions

4.3 Segments of Mobile Phone Users

5.0 Supply Side Analysis

5.1 Service Providers

5.2 Handset Vendors

6.0 Forecast

7.0 Implications

Companies Mentioned

-- Blizzard

-- Electronic Arts

-- Emergent Game Technologies

-- Funcom

-- Gameloft

-- IBM

-- Gamespy/IGN

-- Linden Lab

-- Massive Inc.

-- Microsoft

-- NCsoft

-- Nintendo

-- Qualcomm

-- Sony

-- Square Enix

-- Sun Microsystems

-- Valve

-- Yahoo!

For more information visit http://www.researchandmarkets.com/reports/c31200


Source: Business Wire

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