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Research and Markets: Mobile Entertainment Content Series; Trends and Developments in Mobile Entertainment

Posted on: Wednesday, 4 August 2004, 06:00 CDT

Research and Markets (http://www.researchandmarkets.com) has announced the addition of Mobile Entertainment Content Series to their offering.

In this six part series of publications, services which are believed to take-off, and which are not, are pinpointed. Mobile adult content, gambling, games, infotainment, music and ring tones are examined. Research is backed up by over sixty one-to-one interviews and an end-user survey.

The recent arrival of attractive new handsets, incorporating colour screen technology, polyphonic audio, cameras, and web access has at last generated renewed user interest in non-voice services. The focus now is on delivering useful and entertaining services that users will value, and ultimately pay for Revenue generation, customer loyalty, and market share.

The Data and Forecasts in this report cover the period of 2003 to 2008 and are segmented as follows:

Key Regions:

- North America

- South America

- Europe

- Asia Pacific

- Rest of World.

Mobile Market: 2.5G

- 3G users

Mobile Adult Content Market:

- Users

- Revenues

Mobile Adult Text Images and Video:

- Users, Downloads per user

- Pricing

- Traffic

- Average Revenues per User (Arpu)

- Revenues.

Mobile Gambling Market:

- Users

- Revenues

Mobile Casinos, Lotteries and Betting:

- Users

- Plays per user

- Average prices per play

- Revenues

- Arpu

Mobile Games Market:

- Users

- Revenues

Simple' Text Based and 'Sophisticated' Rich-Media Games:

- Users

- Traffic

- Pricing

- Revenues

- Arpu.

Mobile Infotainment Market:

- Traffic Pricing Revenues Arpu

News and Sports, Travel, TV. Celebrity& Financial Content:

- Users

- Traffic

- Pricing

- Revenues

- Arpu

Mobile Music and Ringtones Market:

- Users

- Revenues

Music and Ringtones:

- Users

- Downloads

- Traffic

- Revenues

- Arpu

Report Contents:

Introduction

Mobile Entertainment Market Sizing

- Technology

- Mobile Gambling: Casinos, Lotteries & Betting

- Mobile Games: Text to Rich-Media Games

- Mobile Infotainment: News, Travel & Information

- Mobile Music & Ringtones

Companies mentioned in this report include:

Acquire Media, AEON Credit, Aimix, Alcatel, ALLTELL, Amplefuture, Apple, Atari, Bango.net, Base, BitArt, Bluefish, Bouyges Telecom, Brasilce, BT, Cascata, Cashcade, Cash-U, China Unicorn, Codetoys, Composite, Coulomb, DC Comics, Digital Bridges, Disney, DoCoMo, Electronic Arts, EMI, Eplus, ETSI, Eurobet, Excilan, FCC, FSA, Gambling Online, Games Kitchen, German Lottery, Grockster, GSM Association, Handango, Hong Kong Jockey Club, Hutchinson 3G, ICSTIS, Ideaworks 3D, In-Fusio, ITC, ITN, KDDI, KPN, KTF, Landmat, LDC, Listen.com, Ministry of Sound, Mitsubishi, M-movement, Mobileway, Motorola, Moviso, Moyst, Napster, Net, Entertainment, Netcollex, Netsize, Nippon Shinpan, Nokia, OMC Card, Online Gambling Magazine, Opera Telecom, Optus, Orange, ORSYP, Packeteer, PalmGear, Pervasive Technology, Philips, PNC Telecom, Portugal Telecom, Private Media Group, Psion, Qualcomm, Real Networks, Royal Bank of Scotland, Sagem, Sanyo, Siemens, SoftTracks, Sona Innovations, Sony Pictures Digtal, Sun Microsystems, Telecom1, Telefonica, The Gambling Club Group, TMTI, Trading Sports, Turkcell, TX1, UKBetting, Universal Music, Verizon, Vivendi, Universal, Vodafone, Weather 2, Weather Channel, Wireless Winnings, World Gaming, Yahoo, Yamaha, Zaryba, Zing Magic

For more information visit http://www.researchandmarkets.com/reports/c3489

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