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2014-06-13 12:27:37

Key Findings from Ambient Insight's New Mobile Game-based Learning Market Report to be Shared at Serious Play Conference in July SEATTLE, June 13, 2007 /PRNewswire-iReach/ -- Ambient Insight CEO, Tyson Greer, will share key findings from the company's latest market research in "2013-2018 Worldwide Game-based Learning Market" and "2013-2018 Mobile Edugame Market" sessions at the Serious Games Association's Serious Play Conference to be held at the University of Southern California in...

2014-01-27 12:27:51

Key findings to be unveiled in webinar Thursday, Jan. 30 SEATTLE, Wash., Jan. 27, 2014 /PRNewswire-iReach/ -- Ambient Insight CEO, Tyson Greer, will share key findings from the company's latest report, "2013-2018 North America Mobile Edugame Market," in a webinar presented by the Serious Games Association Thursday, January 30 at 12:30 p.m. EST. According to Ambient Insight's research, revenues for edugame content in North America will nearly double from 2013 to 2018. Greer, a...

2014-01-14 08:25:15

Consumers in Canada and the US are Avid Buyers of Mobile Edugames SEATTLE, Jan. 14, 2014 /PRNewswire-iReach/ -- The revenues for Mobile Edugames in North America reached $227.9 million in 2013, according to a new report by Ambient Insight called the "2013-2018 North America Mobile Edugame Market." The five-year compound annual growth rate (CAGR) is 12.5% and revenues will spike to $410.27 million by 2018. "Consumers are by far the major buyers of mobile edugame digital content in...


Word of the Day
lunula
  • A small crescent-shaped structure or marking, especially the white area at the base of a fingernail that resembles a half-moon.
This word is a diminutive of the Latin 'luna,' moon.
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