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2010-03-05 08:42:00

LOS ANGELES, March 5 /PRNewswire/ -- Fandango, the nation's leading moviegoer destination, surveyed more than 1,000 moviegoers about a renewed interest in watching the Academy Awards® show this year, as opposed to previous years. Among the findings: 66% are more interested in watching this year's Oscar® hosts Steve Martin & Alec Baldwin than they were in watching last year's host, Hugh Jackman. 58% will not miss the live musical numbers for "Best...

2010-03-04 12:09:00

Ads in Hollywood Magazines Show Pandora's Unobtanium is Canada's Tar Sands HOLLYWOOD, Calif., March 4 /PRNewswire-USNewswire/ -- The world's best known environmental groups, representing eight countries, along with indigenous groups, are running full-page ads today in two Hollywood magazines. An ad in Variety signed by 55 groups praises filmmaker James Cameron for bringing to light in film what is playing out in reality in Canada's controversial tar sands. The ad, part of a special Oscar...

2010-03-03 10:22:00

Leading Personalized Avatar-generator and Library of Creative Assets for Game and Virtual World Development; New EULA Makes Renowned Figures and Content Available to Developers DRAPER, Utah, March 3 /PRNewswire/ -- On the heels of a successful merger, DAZ 3D-Gizmoz today unveiled Digimi, the ultimate platform for generating personalized avatars. Leveraging the collaboration of existing technologies from DAZ 3D and Gizmoz, Digimi offers a premier solution for complete avatar customization...

2010-03-03 11:19:00

SEATTLE, March 3 /PRNewswire/ -- Waggener Edstrom Worldwide (WE,) a global integrated communications agency, has predicted that "The Hurt Locker" will win over "Avatar" for best picture at The Academy Awards®, according to Twitter community conversations analyzed by the WE twendz pro(TM) service. The influence analytics service helps measure brand impact and engage audiences on Twitter, revealing conversation topics and gauging tenor, themes and drivers of those...

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2010-03-01 11:30:00

Experiences in virtual worlds such as video games and online communities can influence our behavior in the real world, says Stanford researcher Jesse Fox. Avatars can change the way we exercise or eat, or the way we view women. If you saw a digital image of yourself running on a virtual treadmill, would you feel like going to the gym? Probably so, according to a Stanford study showing that personalized avatars can motivate people to exercise and eat right. Moreover, you are more likely to...

2010-02-26 09:00:00

ARLINGTON HTS., Ill., Feb. 26 /PRNewswire/ -- Before you head to your favorite watering hole to play Silver Strike LIVE, know this: it may be virtual bowling, but the cash prizes are real. You're not actually "bowling," but your custom-made, custom-dressed avatar--displayed in glorious HD video--is. You're standing in your neighborhood bar, finessing the trackball controller in one hand and a beer in the other, competing with players nationwide for cash and glory. May the best (if not...

2010-02-11 15:30:00

SAN FRANCISCO, Feb. 11 /PRNewswire-FirstCall/ -- Fire up the flat screen and crank up the volume for the biggest year in Xbox 360 gaming history. Today at X10, Microsoft Corp. proved to the world why 2010 will be a landmark year for gamers of all types, and it showcased a barrage of exclusive games that defy traditional genres and create new experiences filled with emotion, adrenaline and suspense. Heart-pounding action and rich storytelling encompass a massive lineup of blockbuster...

2010-02-09 07:40:00

WINNIPEG, Feb. 9 /PRNewswire/ - Online dating doesn't work. Sure, dating sites promote their success stories, but they're few and far between. The odds of being left at the alter of online dating are far greater than the odds of finding true love. After weeks of email chats, we're still anxious about meeting in person. And when we do meet, research shows that, on average, we will end up liking the person even less. For romance, we want to screen people on experiential attributes such as sense...

2010-02-02 18:00:00

LOS ANGELES, Feb. 2 /PRNewswire/ -- "Avatar"'s nine Academy Award® nominations may have created an increased demand for tickets on Fandango, the nation's leading moviegoer destination. "Avatar", already the site's top ticket-seller in company history, saw daily sales increase by 45% shortly after the Oscar ® nominations were announced this morning.* (Logo: http://www.newscom.com/cgi-bin/prnh/20061016/LAM046LOGO-b) Moviegoers appear to be pleased with...

2010-02-01 07:05:00

MCLEAN, Va. and SAN DIEGO, Feb. 1 /PRNewswire-FirstCall/ -- Science Applications International Corporation (SAIC) (NYSE: SAI) today announced it has purchased Forterra Systems Inc.'s On-Line Interactive Virtual Environment (OLIVE(TM)) product line, including all names, trademarks and licenses. OLIVE is a market leading software platform that enables customers to deploy their own persistent and secure 3D Virtual Worlds where users can collaborate over networks. OLIVE's real-time virtual...


Latest Avatar Reference Libraries

Xbox 360
2013-08-10 07:13:01

The Xbox 360 is the second generation video game console produced by Microsoft. It was released on November 22, 2005 in the US and Canada, on December 2, 2005 in Europe, and December 10, 2005 in Japan. In the first year of the system’s release, it was sold in 36 countries; it has sold over 77 million units worldwide. Several versions of the Xbox 360 were released. The original Xbox 360 Premium 20 GB was released in November 2005 and discontinued July 13, 2008. The Xbox 360 Elite 120 GB...

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Word of the Day
sough
  • A murmuring sound; a rushing or whistling sound, like that of the wind; a deep sigh.
  • A gentle breeze; a waft; a breath.
  • Any rumor that engages general attention.
  • A cant or whining mode of speaking, especially in preaching or praying; the chant or recitative characteristic of the old Presbyterians in Scotland.
  • To make a rushing, whistling, or sighing sound; emit a hollow murmur; murmur or sigh like the wind.
  • To breathe in or as in sleep.
  • To utter in a whining or monotonous tone.
According to the OED, from the 16th century, this word is 'almost exclusively Scots and northern dialect until adopted in general literary use in the 19th.'
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