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2011-11-18 14:12:00

LOS ANGELES, Nov. 18, 2011 /PRNewswire/ -- Entertainment and social networking come together like never before as Sony DADC's LOOT(TM) group partners with leading digital media companies to bring virtual world experiences to feature films, television, radio, and live events to Sony Computer Entertainment America's PlayStation®Home social game platform. With the addition of Crackle, Ustream, and RadioIO social experiences to PlayStation®Home, users can...

2011-11-16 03:00:00

GOTHENBURG, Sweden, Nov. 16, 2011 /PRNewswire/ -- MindArk, developer and publisher of the largest real money MMO, announced today that it will introduce a groundbreaking Citizenship System to Planet Calypso. The new system will provide revenue sharing to participants, and add a political system that will allow players to vote on major decisions affecting their virtual world, all for as little as $100 USD. "Our new Citizenship System will have a strong impact on the social and Virtual...

2011-11-02 08:00:00

ATLANTA, Nov. 2, 2011 /PRNewswire/ -- Internap Network Services Corporation (NASDAQ: INAP), a provider of intelligent IT Infrastructure services, today announced that MovieStarPlanet, one of the fastest growing online avatar games and communities for tweens worldwide, is leveraging Internap's Managed Hosting service and global, route-optimized Performance IP(TM) network to support its expansion into the U.S. market. Based in Denmark, MovieStarPlanet is gaining significant momentum among...

2011-10-29 08:00:00

SkillPod Media launches their self service social games platform, GameZBoost, giving publishers across the globe access to their full featured social and casual gaming solutions. (PRWEB) October 29, 2011 Finally, a social gaming solution that gives publishers a full-featured social gaming platform for their web properties. The GameZBoost platform is one of SkillPod Mediaâs new products, aimed at bringing our full-featured social games platform to the global publisher market....

2011-10-28 07:30:00

BURBANK, Calif., Oct. 28, 2011 /PRNewswire/ -- Disney's Club Penguin (clubpenguin.com), the #1 virtual world for kids with more than 150 million registered players, today introduced new Chat and Friends tools. With these new tools, which will begin to roll out today and be available for all users in the coming weeks, Club Penguin has completely overhauled its in-world communications tools, and designed systems to create a safer and more social experience for kids online. The new Chat...

2011-10-26 11:00:00

Serious games competition, mock Afghan village and virtual worlds populated by avatars await 20,000 expected attendees from around the world. Orlando, FL (PRWEB) October 26, 2011 Over a half-million total square feet of floor space will be occupied by virtual worlds, live enactments and synthetic operating environments in healthcare, disaster response, law enforcement and many other critical training areas at this year's I/ITSEC, taking place at Orlando's Orange County Convention Center....

2011-10-17 09:00:00

NEW YORK, Oct. 17, 2011 /PRNewswire/ -- It's an all-new ball game with today's launch of FunGoPlay, the first virtual world to bridge the gap between offline and online play. Targeted at 6-11 year old boys and girls, the online sports theme park uses connected FunGoPlay Sports Gear -- a soccer ball and flying disk at launch -- to track play periods and reward kids in the online world. At its core, FunGoPlay is a humorous and light-hearted online sports world that offers kids fun games,...

Talk To The Virtual Hands
2011-10-13 03:48:32

Body language of both speaker and listener affects success in virtual reality communication game Modern technology allows us to communicate in more ways than ever before, but this virtual communication usually lacks the body gestures so common in face-to-face interactions. New research, published Oct. 12 in the online journal PLoS ONE, finds that the lack of gestural information from both speaker and listener limits successful communication in virtual environments. Participants in...

2011-10-12 07:01:00

NEW YORK and SYDNEY, Oct. 12, 2011 /PRNewswire/ -- MyCyberTwin, a new generation of artificial intelligence technology, today announced the launch of its low cost Intelligent Virtual Agents (IVAs) to the small-medium business (SMB) and developer market. The latest product offering is designed for businesses to quickly and efficiently deploy state-of-the-art chat solutions across their web and social media properties. MyCyberTwin's IVAs offer SMBs the ability to answer customer...

2011-09-20 16:46:00

BURBANK, Calif., Sept. 20, 2011 /PRNewswire/ -- Walt Disney Parks and Resorts Worldwide is joining forces with visionary filmmaker James Cameron and Fox Filmed Entertainment to bring the world of AVATAR to life at Disney parks. Through an exclusive agreement announced today by Disney, Cameron's Lightstorm Entertainment and Fox, Disney will partner with Cameron and producing partner Jon Landau to create themed lands that will give theme park guests the opportunity to explore the mysterious...


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Xbox 360
2013-08-10 07:13:01

The Xbox 360 is the second generation video game console produced by Microsoft. It was released on November 22, 2005 in the US and Canada, on December 2, 2005 in Europe, and December 10, 2005 in Japan. In the first year of the system’s release, it was sold in 36 countries; it has sold over 77 million units worldwide. Several versions of the Xbox 360 were released. The original Xbox 360 Premium 20 GB was released in November 2005 and discontinued July 13, 2008. The Xbox 360 Elite 120 GB...

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