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Latest Behavioral economics Stories

2014-09-11 08:26:45

FOLSOM, Calif., Sept. 11, 2014 /PRNewswire-iReach/ -- NextBee, the leader in gamification solutions development, has created a suite of smart gamification tools to help businesses develop engagement, increase market reach and increase employee referral marketing. NextBee's proprietary tools aid companies seeking robust employee referral programs. The tools also ensure promotion partners can communicate frequently and with ease. By gamifying affiliate programs, NextBee makes it easy...

2014-08-06 12:32:16

REDWOOD CITY, Calif., Aug. 6, 2014 /PRNewswire/ -- Badgeville, the global leader in gamification, today announced the 6th generation of its award-winning platform. Badgeville 6.0 focuses on creating greater social depth, deeper insights and faster deployment for gamified enterprise applications. With this major new release, customers can create engaging, highly customized activity streams and notifications. Badgeville is also announcing a beta version of its new customizable Analytics...

Irrational Exuberance Observed When It Comes To Investing
2014-07-08 13:44:25

Brett Smith for redOrbit.com - Your Universe Online “(Investors) should try to be fearful when others are greedy and greedy when others are fearful,” Warren Buffett famously wrote in 2004. Now, a new study has confirmed that The Oracle of Omaha knew what he was talking about as researchers from Caltech and Virginia Tech have found that during economic bubbles, wise traders receive an early warning signal from their brains telling them to sell, according to a report in the...

2014-06-26 12:28:39

Helps Bring a New Dimension of Fun and Discovery to K-J Recommends Mobile Application REDWOOD CITY, Calif., June 26, 2014 /PRNewswire/ -- Badgeville, the leading global leader in gamification, today announced that Kendall-Jackson Winery has seen a 65 percent increase in user-session frequency and 38 percent more downloads for its K-J Recommends mobile app in just four months since implementing Badgeville's solution. With the help of Badgeville, the K-J Recommends app, which is available for...

2014-06-21 23:02:50

Transparency Market Research has announced the addition of the "Global Gamification Market: Analysis, Market Size, Share, Trends, Analysis, Growth and Forecast 2014 - 2020" report to their offering. Browse the full report: http://www.transparencymarketresearch.com/gamification-market.html. Albany, New York (PRWEB) June 21, 2014 Gamification is the technique of using game thinking, game logics and game mechanics in the non-game contexts, this technique is used to solve many...

2014-06-13 23:02:58

At the recent annual conference, The Institute for Financial Literacy honored Dr. Beckman with an EIFLE Award for her distinguished contribution to promoting financial literacy education. Madison, Wisconsin (PRWEB) June 13, 2014 Pocket Change: Using the Science of Personal Change to Improve Financial Habits (Effertrux Publishing) was named winner of the 2014 Excellence in Financial Literacy Education (EIFLE) Adult Book of the Year award from the Institute for Financial Literacy. The...

2014-05-26 04:21:23

LONDON and DUBLIN, May 26, 2014 /PRNewswire/ -- Gordon Games, the company that improves the management of sales people using online game techniques, let a horse ("Geegee") lose at the Salesforce1 event in London's Excel. Security was able to corner the horse before he interrupted the keynote by George Hu. "Gordon was overly excited by his big win. We recently did the biggest gamification deployment to a business-to-business sales team in the UK" said Fiachra, Player 1...

2014-05-17 23:03:20

On May 28th, 1 p.m EST Macadamian is hosting a panel discussion webinar looking at whether technologies like gamification can help to incent patients to take an active, sustained role in their own health management. Gatineau, Quebec (PRWEB) May 17, 2014 eHealth and wellness applications can offer significant benefits to both patients and healthcare providers. They have the potential to improve patient outcomes by equipping patients with the tools to proactively manage their health. The...

2014-04-30 08:29:42

New Solution Combines the Power of Badgeville's Behavior Platform with EmeriConViews for BPM to Significantly Drive Business Productivity and Maximize User Engagement LAS VEGAS, April 30, 2014 /PRNewswire/ -- EmeriCon, leading provider in Business Improvement solutions and consulting, and Badgeville, the global leader in gamification, today announced the addition of Badgeville's gamification capabilities to the new EmeriConVIEWS V3 Premium offering, giving companies the ability to...

2014-04-08 23:29:45

Publisher Bibliomotion celebrates the release of ‘Gamify’ by Brian Burke, analyst and research VP for Gartner, Inc. Boston, MA (PRWEB) April 08, 2014 Bibliomotion, books + media is pleased to announce the release of GAMIFY: How Gamification Motivates People to Do Extraordinary Things by Brian Burke (Bibliomotion, April 8, 2014). In the book, Gartner, Inc. analyst and research VP Brian Burke focuses on the 20% of companies that are getting gamification right. He shows that gamification...


Word of the Day
grass-comber
  • A landsman who is making his first voyage at sea; a novice who enters naval service from rural life.
According to the OED, a grass-comber is also 'a sailor's term for one who has been a farm-labourer.'