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Last updated on April 20, 2014 at 14:04 EDT

Latest Entertainment Software Association Stories

2014-04-17 16:29:33

DUBLIN, Ireland, April 17, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/mscbdl/social_gaming) has announced the addition of the "Social Gaming Market in the US" [http://www.researchandmarkets.com/research/mscbdl/social_gaming ] report to their offering. <start_newscom> (Logo: http://photos.prnewswire.com/prnh/20130307/600769 ) The analysts forecast the Social Gaming market in the US to grow at a CAGR of 24.06...

2014-04-17 00:21:49

Planes: Fire & Rescue Features Adventure Inspired by this Summer's New Movie, while Violetta Offers Immersive Musical Experience Based on Disney Channel's Hit Tween Telenovela SANTA ANA, Calif., April 17, 2014 /PRNewswire-iReach/ -- Little Orbit announced today it is working with Disney Interactive to bring Planes: Fire & Rescue, based on Disney's highly anticipated feature film of the same name, to North America, Europe and Australasia on Nintendo Wii(TM), Nintendo 3DS(TM) and...

2014-04-11 12:20:23

NORTH TONAWANDA, N.Y., April 11, 2014 /PRNewswire/ -- Taylor Devices, Inc. (NASDAQ SmallCap: "TAYD") announced today that it had third quarter net earnings of $222,236, down from last year's third quarter earnings of $622,515. Net Earnings for the first nine months were $729,922, also down from last year's first nine months net earnings of $1,999,693. Sales for the third quarter were $4,810,355, down from last year's third quarter sales of $5,752,940. Sales for the first nine...

2014-04-09 08:26:50

Average new players spend 45 cents in first 90 days of life SAN FRANCISCO, April 9, 2014 /PRNewswire/ -- Swrve, the leader in driving engagement for mobile apps, today announced the results of its first-ever "New Player" Report. The report reveals for the first time retention, engagement and most importantly monetization numbers for new players, enabling those in the mobile games space to finally benchmark their acquisition performance against competitors. Findings from this report indicate...

2014-04-07 08:25:29

After Cloud Imperium Games, Behaviour Interactive chooses HEAP C3MS platform Turbulent MONTREAL, April 7th, 2014 /CNW/ - TURBULENT's HEAP C3MS platform was recently selected by Behaviour Interactive for the development of their Warhammer 40,000 Eternal Crusade Pre-order Founders Program store and their new website which will be unveiled next spring during E3. In addition, Turbulent will be marketing and communications partner for BEHAVIOUR INTERACTIVE's game. The two companies have...

2014-04-03 10:09:55

Gaming journalists, video gamers have become more tolerant of violence as it has become more life-like Members of the media and others often have attributed violence in video games as a potential cause of social ills, such as increased levels of teen violence and school shootings. Now, a University of Missouri researcher has found that media acceptance of video game violence has increased as video game technology has improved over time. Greg Perreault, a doctoral student at the MU School...

2014-03-31 12:27:30

Assassin's Creed IV: Black Flag Leads 5(th) Annual Awards with 12 Nominations TORONTO, March 31, 2014 /CNW/ - The 2013 finalists for the Canadian Videogame Awards were announced today in seventeen categories. The winners will be revealed at the annual event to be held on November 21, 2014 at the Carlu in the heart of downtown Toronto. Over 75 nominations for games released in 2013 were received from all parts of Canada, with 29 games represented in the list of finalists. All...

2014-03-31 08:22:10

TSX:YMI VANCOUVER, March 31, 2014 /CNW/ - Yellowhead Mining Inc. ("Yellowhead" or the "Company") (TSX: YMI) reports its results of operations for the financial year ended December 31, 2013. For the full audited consolidated financial statements and management discussion & analysis for the financial year ended December 31, 2013, please see SEDAR at www.sedar.com or the Company's website at www.yellowheadmining.com. Highlights Highlights for the financial year ended...

2014-03-27 23:31:49

Ruby Seven Brings Popular Brick-and-Mortar Titles to the Social Casino San Francisco, CA (PRWEB) March 27, 2014 San Francisco social and mobile game developer Ruby Seven Studios announced today a new partnership with casino gaming device manufacturer Grand Vision Gaming. Grand Vision has decades of history designing and manufacturing top land-based casino games which Ruby Seven will now bring to Facebook and mobile. The first game published under the partnership is classic slots title...

2014-03-27 08:28:58

Full-year Revenue from Continuing Operations Up 7.1% Year on Year HONG KONG, March 27, 2014 /PRNewswire/ -- NetDragon Websoft Inc. ("NetDragon"; Stock Code: 777), a leading developer and operator of online games and mobile internet platforms in China, today announced its financial results for the fourth quarter and fiscal year ended December 31, 2013. A conference call and live webcast is scheduled for March 27, 2014 at 8:00 pm Hong Kong time (8:00 am U.S. Eastern Time) to review the...


Latest Entertainment Software Association Reference Libraries

Atari 5200
2013-03-26 12:10:52

The Atari 5200 is a video game system that is manufactured by Atari Inc., and was introduced in 1982. It was the successor to the Atari 2600, but did not do as well commercially, mainly from its incompatibility with the 2600’s library of games. In 1983, two port models were released along with an adapter to allow the 5200 to play all 2600 games. On May 21, 1984 Atari released the Atari 7800 and discontinued production of the 5200. Atari released the 400/800 computers to compete with...

Atari 2600
2013-03-15 11:53:09

Image Caption: An Atari 2600 four-switch "wood veneer" version, dating from 1980-1982. Shown with standard joystick. Credit: Evan-Amos/Wikipedia The Atari 2600, originally named VCS, was released in October 1977 by Atari Inc. It is a video game console using cartridges for game play instead of having the software built into the system. In 1978 only 550,000 units were sold out 0f 800,000 that were manufactured. Once the public realized pong was not the only video game to play, enthusiasm...

45_988f4e3e856e3169df9c1577555ebda6
2010-10-12 18:28:12

The Magnavox Odyssey, predating the Atari pong, was the world's first home video game console. It was released in 1972. Designed by Ralph Baer, the Odyssey prototype was called the Brown Box and is now in the Smithsonian Institute National Museum. It was also placed, by IGN in 2009, as one of the top 25 video game consoles of all time. Although many collectors think the Odyssey is analog, Baer considers it digital due to the electronic signals exchanged between various parts being binary....

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