Latest HopeLab Stories

2009-06-11 09:00:00

More than 300 Join to Discuss Health Game Trends and Developments at Boston Hyatt Harborside June 11-12 BOSTON, June 11 /PRNewswire-USNewswire/ -- Beginning today, the Games for Health Project (www.gamesforhealth.org) kicks off the 5th annual Games for Health Conference at the Boston Hyatt Harborside. Having grown more than 300 percent since its initial year, the next two days will bring together several hundred of the sharpest minds in the game development and health fields to explore the...

2008-11-06 09:00:44

CIGNA Pharmacy Management (CIGNA) and the Leukemia & Lymphoma Society (LLS) are joining forces to promote LLS's efforts to help blood cancer patients cover the costs of prescription co-pays and health insurance premiums. The costs of cancer are significant. According to the National Cancer Institute, direct medical costs for cancer care in 2004 totaled more than $72 billion. When considering the impact of indirect costs, such as lost productivity due to illness or premature death,...

2008-08-06 09:45:00

According to a recent report in the journal Pediatrics, a specially designed video game can now help adolescent cancer patients stick their prescribed treatments more closely. "Targeted video games can help improve the lives of young people with cancer, most importantly improve their adherence to their treatment," said Dr. Pamela M. Kato, the study's lead author. In the report, Kato sites adherence as a major problem in the adolescent age group.  Death rates in this group have not seen...

2008-08-05 03:00:46

By Elizabeth Simpson, The Virginian-Pilot, Norfolk, Va. Aug. 5--Rashida Wilkins was undergoing chemo-therapy for a brain tumor in 2005 when she was asked to participate in an experimental treatment. Not radiation, or a drug that would make the teen feel nauseated, thank goodness. Rather, a video game. Wilkins, now 18, was only too happy to comply. For weeks, she played the game in which a microscopic "nanobot" named Roxxi travels through the bodies of characters with cancer,...

2008-08-04 09:01:04

REDWOOD CITY, Calif., Aug. 4 /PRNewswire/ -- Video games are among the most popular entertainment media in the world. Now, groundbreaking research shows that a specially designed video game can promote positive behaviors in young cancer patients that enhance the effectiveness of medical treatment. This research, sponsored by the nonprofit organization HopeLab and published today in the medical journal Pediatrics, provides scientific evidence for a growing field of product development that...

2008-07-01 12:01:08

Today CIGNA, a leading health service company, is announcing the development of a virtual health care community. This computer-simulated world is situated on a Second Life(R) island, where seminars, interactive displays, educational games and virtual health consultations help foster real and sustainable behavior change that improves health. Developed by Method, a brand experience agency, CIGNA's virtual community provides 3-D video game-like interactivity that enables people to learn and...

2006-04-02 11:35:38

By Lisa Baertlein LOS ANGELES (Reuters) - Saif Azar, a 14-year-old video game fan, said a new title called "Re-Mission" helped arm him with the knowledge of how to fight cancer after he was diagnosed with Hodgkin's lymphoma in 2003. "It was perfect, actually. It helped me understand the things that were going on in my body," said Azar, who started playing the game as part of a clinical study and continues playing today as he wraps up his treatments. Roxxi, the main character in...

Word of the Day
  • Remarkable; prodigious.
  • Audacious; gutsy.
  • Completely; extremely.
  • Audaciously; boldly.
  • Impressively great in size; enormous; extraordinary.
This word is probably from the dialectal 'boldacious,' a blend of 'bold' and 'audacious.'