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Latest Human-computer interaction Stories

2014-08-11 23:04:29

Recently, SWAccessControl, a leading access control system manufacturer and wholesaler, has unveiled its new RFID access control systems, which include proximity card readers, ID/IC card issuers, UHF Integrated readers, HID readers and others. (PRWEB) August 11, 2014 RFID access control systems are currently very popular around the world. Recently, SWAccessControl, a leading access control system manufacturer and wholesaler, has unveiled its new RFID access control systems, which include...

2014-08-11 12:31:34

BERLIN and TELTOW, Germany, August 11, 2014 /PRNewswire/ -- SensoMotoric Instruments (SMI) reveals a lineup of smart gaze interaction demos at Siggraph. Visitors to SMI booth have more chances than ever to learn about the benefits of gaze interaction for gaming and computing first hand at the show. Smart and intuitive human-computer interaction, real-time content adaption and optimized use of rendering resources - these and more benefits can be experienced hands-on at...

2014-08-11 12:29:25

DALLAS, August 11, 2014 /PRNewswire/ -- The Internet of Things (IoT) & Machine-to-Machine (M2M) Communication Market is expected to grow from $128.7 billion in 2014 to $498.92 billion in 2019, at an estimated CAGR of 24.42% from 2014 to 2019. "Internet of Things (IoT) & Machine-To-Machine (M2M) Communication Market by Technologies & Platforms (RFID, Sensor Nodes, Gateways, Cloud Management, NFC, CEP, SCADA, ZigBee), M2M Connections, IoT Components - Worldwide...

2014-08-09 23:04:08

Augmented & Virtual Reality Market Report data segments are categorized under the following verticals: technology, sensors & components, applications, and geography. http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html (PRWEB) August 09, 2014 According to a market research report of “Augmented & Virtual Reality Market by Sensors (Accelerometer, Gyroscope, Haptics), Components (Camera, Controller, Gloves, HMD), Applications...

2014-08-08 12:28:22

ALBANY, New York, August 8, 2014 /PRNewswire/ -- According to a new market report published by Transparency Market Research "Wearable Technology Market - European Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019," this market was valued at USD 308.69 million in 2013, growing at a CAGR of 42.1% from 2014 to 2019 to account for USD 2545.51 million in 2019. Wearable technology market is a niche market with current domination of a few players. As the...

2014-08-08 12:28:11

DUBLIN, Aug. 8, 2014 /PRNewswire/ -- Research and Markets has announced the addition of the "Head Mounted Display (HMD) Market by Products, Components, Applications & Geography - Global Analysis and Forecast to 2020" report to their offering. http://photos.prnewswire.com/prnh/20130307/600769 Head mounted displays (HMD's) are display systems which help the end user view texts, maps, images, schematics and other information that can be generated by a computer or any other electronic...

2014-08-08 08:24:32

TORONTO, Aug. 8, 2014 /PRNewswire/ - Synergyse Training today announced the expansion of its Google Apps training suite with the launch of free Google Apps Admin Console lessons. The interactive training is specifically designed to help Google Apps administrators at corporate and educational organizations make the most of Google Apps. Synergyse interactive training is layered on top of the Google Apps Admin Console interface and is accompanied by audio, text and visual cues. It can...

wikipedia fights forgotten
2014-08-08 04:20:42

redOrbit Staff & Wire Reports - Your Universe Online Vowing to fight what they call the “censorship” of “right to be forgotten” laws, the organization that runs Wikipedia has started publicly posting the notices it receives when search engines intend to remove links from their results, various media outlets reported on Wednesday. According to Alex Hern of The Guardian, Wikipedia founder Jimmy Wales revealed that Google had been asked to remove five links from the online...

2014-08-07 12:25:21

Co-branding Partnership with Lenovo Brings Award Winning M100 Smart Glasses into China ROCHESTER, N.Y., Aug. 7, 2014 /PRNewswire/ -- Vuzix Corporation (OTC:QB: VUZI) ("Vuzix" or, the "Company"), a leading supplier of Video Eyewear and smart glasses products in the consumer, commercial and entertainment markets, announced that Paul Travers, Chief Executive Officer of Vuzix, was featured on the Opening Bell with Maria Bartiromo on Fox Business yesterday morning....

2014-08-06 16:34:05

DUBLIN, Aug. 6, 2014 /PRNewswire/ -- Research and Markets has announced the addition of the "Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019" report to their offering. http://photos.prnewswire.com/prnh/20130307/600769 Virtual reality is an artificial environment created with the help of software and virtual reality devices. User experiences it as a real environment due to graphics and interactive features offered by virtual...


Latest Human-computer interaction Reference Libraries

The History Of Virtual Reality
2014-07-01 08:19:17

Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...

The History Of Wearable Technology
2014-06-24 10:20:15

Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...

Graphics Tablet
2013-03-23 07:43:01

The graphics tablet or digitizer is a device that lets the user input hand drawn images, graphics, text, or hand written signatures into a computer. This device may also be used to trace an image by securing it to the face of the device and tracing it onto the tablet. The device has a flat surface where the user draws or traces an image by using a pen-like drawing tool called a stylus. The image itself is usually not shown on the screen of the tablet, but displayed on the computer monitor...

0_173bb487cd480e12bc1008c4301cd186
2013-03-16 00:00:00

A wiki is simply a website that allows the users to create and edit any number of interlinked web pages through a simplified markup language. They are often powered with wiki software and used to collaborative wiki websites, power community websites, for note taking, and in knowledge management systems. Some wikis serve specific purpose while others are more of an open content format. Wiki, meaning fast in Hawaiian, was first created by Ward Cunningham who developed WikiWikiWeb. Wikis...

24_9cc48d0db3fde939039d82f3939e181f
2010-09-13 11:21:26

In relation to computing, a mouse is a pointing device that operates by detecting two-dimensional motion that is relative to the surface that supports it. Typically a mouse is an object held under the user's hand. It may have one or more buttons or wheels which allow the user to perform operations or other features that provide more control or dimensional input. The mouse's motion generally translates into the motion of a cursor on a display. The first mouse prototype was invented in 1963...

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Word of the Day
cacodemon
  • An evil spirit; a devil.
  • A nightmare.
  • In astrology, the twelfth house of a scheme or figure of the heavens: so called from its signifying dreadful things, such as secret enemies, great losses, imprisonment, etc.
'Cacodemon' comes from a Greek term meaning 'evil genius.'
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