Latest Human-computer interaction Stories
Interactive Response Controlled by Thoughts LONDON, March 3, 2015 /PRNewswire/ -- Brain Computer Interface (BCI) involves capturing and understanding of human brain waves, which are
T1Visions has signed on Skyline Orange County to represent the inTouch Platform, including touchscreen tables and walls, digital signage, and mobile apps. Charlotte,
Google is known for throwing money at experimental projects in hopes of creating new markets. They’re famous for their search engine, but Google is also in the business of social networking, self-driving vehicles, and robotics. Today Google officially announced their intent of providing wireless cellphone service.
SentiGaze enables the use of ordinary webcams for sophisticated eye movement tracking and analysis through generation of heatmaps that can gauge the effectiveness of website or online advertising content.
MIAMI BEACH, Fla., Mar. 2, 2015 /PRNewswire/ -- Next Galaxy Corp.
Supports Positional Tracking Within Live-Action Video; Expands Platform To Emerging Volumetric AR Displays LAGUNA BEACH, Calif., March 2, 2015 /PRNewswire/ --
Latest Expansion Further Positions Company as the Market Leader in Display Integration SAN JOSE, Calif., March 2, 2015 /PRNewswire/ -- Synaptics Inc.
A' Interface and Interaction Design Awards released its International Call for Entries Como, Italy (PRWEB) February 28, 2015 Today, A' Design
Sequel to classic Kinect party game launches worldwide on March 18th, 2015 MONTREAL, Feb.
Companies to demonstrate Cypher's unique voice isolation algorithm based on neural network analysis of human speech running on CEVA-TeakLite-4 audio/voice DSP at Mobile World Congress 2015
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...
The graphics tablet or digitizer is a device that lets the user input hand drawn images, graphics, text, or hand written signatures into a computer. This device may also be used to trace an image by securing it to the face of the device and tracing it onto the tablet. The device has a flat surface where the user draws or traces an image by using a pen-like drawing tool called a stylus. The image itself is usually not shown on the screen of the tablet, but displayed on the computer monitor...
A wiki is simply a website that allows the users to create and edit any number of interlinked web pages through a simplified markup language. They are often powered with wiki software and used to collaborative wiki websites, power community websites, for note taking, and in knowledge management systems. Some wikis serve specific purpose while others are more of an open content format. Wiki, meaning fast in Hawaiian, was first created by Ward Cunningham who developed WikiWikiWeb. Wikis...
In relation to computing, a mouse is a pointing device that operates by detecting two-dimensional motion that is relative to the surface that supports it. Typically a mouse is an object held under the user's hand. It may have one or more buttons or wheels which allow the user to perform operations or other features that provide more control or dimensional input. The mouse's motion generally translates into the motion of a cursor on a display. The first mouse prototype was invented in 1963...
- A person or thing gazed at with wonder or curiosity, especially of a scornful kind.