Latest Human-computer interaction Stories
"An effective means of identifying people's activities in their homes, schools, and workplaces has the potential to enable a wide number of human-computer interaction applications."
New Functionality Fosters Greater Collaborative Learning Through Ten Point Touch Interactivity Cambridge, MA (PRWEB) April 16, 2015 Mimio is pleased
CipherLab 1862 UHF RFID reader is on display in the booth #944 at RFID Journal Live! 2015 San Diego, CA (PRWEB) April 16, 2015 CipherLab, a global leader
RnRMarketResearch.com adds “Real-Time Location System (RTLS) Market Product (Hardware, Software, & Service), Technology (RFID, Wi-Fi, UWB, Infrared & Others), Application (Healthcare,
Patents Cover Augmented Reality Gesture Control and Ambient Light Transmission Control ROCHESTER, N.Y., April 16, 2015 /PRNewswire/ -- Vuzix® Corporation (NASDAQ: VUZI) ("Vuzix" or,
TOKYO, April 15, 2015 /PRNewswire/ -- Jeff Mandell, a global executive with extensive experience in computer peripherals, consumer electronics, mobility and software & services, recently
New RFID Mobile Case Debuts at LogiMed; Makes Field Inventory Management Easy SAN DIEGO, April 15, 2015 /PRNewswire/ -- The RFID tracking technology that revolutionized medical consignment
LINCOLNSHIRE, Ill., April 15, 2015 /PRNewswire/ -- Zebra Technologies Corporation (NASDAQ: ZBRA), a global leader in products and
Jamison and its partners to showcase vertical industry solutions at booth #228 HAGERSTOWN, Md., April 15, 2015 /PRNewswire/ -- Jamison RFID (a division of Jamison Door Company) the
RFID and Beacon Technology enable next generation end-to-end tracking and monitoring solutions SAN DIEGO, April, 15, 2015 /PRNewswire/ -- RFID JOURNAL LIVE -- Bluvision (
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...
The graphics tablet or digitizer is a device that lets the user input hand drawn images, graphics, text, or hand written signatures into a computer. This device may also be used to trace an image by securing it to the face of the device and tracing it onto the tablet. The device has a flat surface where the user draws or traces an image by using a pen-like drawing tool called a stylus. The image itself is usually not shown on the screen of the tablet, but displayed on the computer monitor...
A wiki is simply a website that allows the users to create and edit any number of interlinked web pages through a simplified markup language. They are often powered with wiki software and used to collaborative wiki websites, power community websites, for note taking, and in knowledge management systems. Some wikis serve specific purpose while others are more of an open content format. Wiki, meaning fast in Hawaiian, was first created by Ward Cunningham who developed WikiWikiWeb. Wikis...
In relation to computing, a mouse is a pointing device that operates by detecting two-dimensional motion that is relative to the surface that supports it. Typically a mouse is an object held under the user's hand. It may have one or more buttons or wheels which allow the user to perform operations or other features that provide more control or dimensional input. The mouse's motion generally translates into the motion of a cursor on a display. The first mouse prototype was invented in 1963...
- A person in a secondary role, specifically the second most important character (after the protagonist).