Latest Human-computer interaction Stories
Use of Personalized Videos in Pension Campaign Drove Growth in Contributions ORLANDO, Florida, March 25, 2015 /PRNewswire/ -- LOMA Customer Service Conference --
LITTLE FALLS, N.J., March 25, 2015 /PRNewswire-iReach/ -- Arcadian, Inc., a New Jersey based distributor of commercial antennas and wireless equipment has announced the launch of RFMAX,
UserZoom is excited to announce an upcoming webinar discussing the importance of Mobile Usability Testing for small and medium-sized businesses with guest Forrester Research Analyst and Customer
Balluff recently partnered with several key RFID system integrators, resellers, and software providers to offer their customers a complete end-to-end solution. Florence,
Company relocates to Palo Alto; will use funding to build and commercialize 3D augmented and virtual reality technology for retail, architecture, real estate, entertainment, and events PALO
LONDON, March 23, 2015 /PRNewswire/ -- Overview:Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming
Sheryl Connelly, Alex Sheen, Liz Wiseman will lead Game Changer sessions WASHINGTON, March 23, 2015 /PRNewswire-USNewswire/ -- From August 8-11, ASAE is expecting nearly 5,500 nonprofit and
Bpm’online, a premium vendor of process-driven cloud based CRM software, announced today that Nucleus Research has placed bpm’online as a Facilitator in its latest release of the CRM Technology
RFID Journal's 13th annual event, being held on Apr.
Neuro-Programmer 3 is a leading brainwave entrainment suite, which offers binaural beats, monaural and isochronic tones.
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...
The graphics tablet or digitizer is a device that lets the user input hand drawn images, graphics, text, or hand written signatures into a computer. This device may also be used to trace an image by securing it to the face of the device and tracing it onto the tablet. The device has a flat surface where the user draws or traces an image by using a pen-like drawing tool called a stylus. The image itself is usually not shown on the screen of the tablet, but displayed on the computer monitor...
A wiki is simply a website that allows the users to create and edit any number of interlinked web pages through a simplified markup language. They are often powered with wiki software and used to collaborative wiki websites, power community websites, for note taking, and in knowledge management systems. Some wikis serve specific purpose while others are more of an open content format. Wiki, meaning fast in Hawaiian, was first created by Ward Cunningham who developed WikiWikiWeb. Wikis...
In relation to computing, a mouse is a pointing device that operates by detecting two-dimensional motion that is relative to the surface that supports it. Typically a mouse is an object held under the user's hand. It may have one or more buttons or wheels which allow the user to perform operations or other features that provide more control or dimensional input. The mouse's motion generally translates into the motion of a cursor on a display. The first mouse prototype was invented in 1963...
- A person in a secondary role, specifically the second most important character (after the protagonist).