Latest Human-computer interaction Stories
RURO, Inc., announces the US Government Services Administration’s (GSA) awarding of its IT Schedule 70 contract. Frederick, MD (PRWEB) April 08, 2015
Lauren Freedman and Chip Overstreet will explain how retailers can meet rising consumer expectations for more contextual communication across devices and channels. SAN
Business professionals from leading companies in every sector and from around the world will attend the RFID industry's largest and most important event, being held next week in San Diego, Calif.
LONDON, April 8, 2015 /PRNewswire/ -- Industrial Internet of Things (IIoT) is known by different names by different industry players such as Industrial Internet, or Industry 4.0, among others.
TEL AVIV, Israel, April 7, 2015 /PRNewswire/ -- Simunity [http://www.simunity.net ], a web resource initiated by the creators of Simbla website builder [http://www.simbla.com
HERNDON, Va., April 7, 2015 /PRNewswire/ -- Sotera Defense Solutions, Inc.
GRAND RAPIDS, Mich.
SmartyPal announces the launch of its innovative learning platform on iPad - featuring award-winning children’s stories infused with tasks and activities that are fun, educational and adapt
The StarLeaf Touch 2035, is set to disrupt the global cloud HD video conferencing industry with its stylish, low-profile look, intuitive touch screen and backlit and dual color touch switches.
The VR/AR headset has already raised 203% of its initial goal and is funding until May 7 Charlotte, NC (PRWEB) April 02, 2015 Impression Pi, the virtual
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...
The graphics tablet or digitizer is a device that lets the user input hand drawn images, graphics, text, or hand written signatures into a computer. This device may also be used to trace an image by securing it to the face of the device and tracing it onto the tablet. The device has a flat surface where the user draws or traces an image by using a pen-like drawing tool called a stylus. The image itself is usually not shown on the screen of the tablet, but displayed on the computer monitor...
A wiki is simply a website that allows the users to create and edit any number of interlinked web pages through a simplified markup language. They are often powered with wiki software and used to collaborative wiki websites, power community websites, for note taking, and in knowledge management systems. Some wikis serve specific purpose while others are more of an open content format. Wiki, meaning fast in Hawaiian, was first created by Ward Cunningham who developed WikiWikiWeb. Wikis...
In relation to computing, a mouse is a pointing device that operates by detecting two-dimensional motion that is relative to the surface that supports it. Typically a mouse is an object held under the user's hand. It may have one or more buttons or wheels which allow the user to perform operations or other features that provide more control or dimensional input. The mouse's motion generally translates into the motion of a cursor on a display. The first mouse prototype was invented in 1963...
- To say in too many words; to express verbosely.
- To express in too many words: sometimes used reflexively.
- The leading idea or a repeated phrase, as of a song or ballad; the refrain; burden.