Latest Multimodal interaction Stories
BOSTON and TELTOW, Germany, November 17, 2014 /PRNewswire/ -- SensoMotoric Instruments (SMI) raises the value of HMD based studies and applications by launching the world's
BERLIN and BOSTON, November 14, 2014 /PRNewswire/ -- At the world's largest neuroscience meeting, SensoMotoric Instruments (SMI) presents its next generation eye tracking
The KOR-FX Gaming Vest uses award-winning 4DFX technology that transforms audio into acousto-haptic signals which allow gamers to actually feel their games or media. Cambridge,
Leading tactile tech innovator chooses the industry's most experienced game sound provider to help advance the use of haptics in video games worldwide EMERYVILLE , Calif., Oct.
TELTOW, Germany and BOSTON, Massachusetts, October 21, 2014 /PRNewswire/ -- SMI introduces slim Natural Gaze(TM) design for mobile eye tracking glasses at major international
SensoMotoric Instruments supports the development of new game prototype presented at the CHI Play conference (19-22 Oct.) in Toronto, Canada (PRWEB) October
Company to exhibit NASA space exploration experience on GO Head Mounted Display at Oct. 18 event MOUNTAIN VIEW, Calif., Oct.
GLEN ALLEN, Va., Sept.
Commences Sales Shipments of Award-Winning M100 Smart Glasses to China; Company Collaborates with SAP in Showcasing New Augmented Reality Apps at CTIA 2014 ROCHESTER, N.Y., Sept.
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
- A volcanic mudflow.