Latest Multimodal interaction Stories
BERLIN and TELTOW, Germany, August 11, 2014 /PRNewswire/ -- SensoMotoric Instruments (SMI) reveals a lineup of smart gaze interaction demos at Siggraph.
Augmented & Virtual Reality Market Report data segments are categorized under the following verticals: technology, sensors & components, applications, and geography.
Partnership will enhance the Augmented/Virtual Reality experience IRVINE, Calif., July 9, 2014 /PRNewswire/ -- ImmersiON, a USA company of Manuel R.
LONDON, July 7, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:
New research in the burgeoning field of tactile technology at the University of California-Berkeley has discovered that people who are blind or visually impaired tend to outmaneuver their sighted counterparts – especially when they used both hands and multiple fingers to find their way around.
LONDON, June 30, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:
AlterSpace AVR, AILEENN and ImmersiON initiatives were officially launched today at the Augmented World Expo 2014 #AWE2014. Manuel R.
The global Head Mounted Display (HMD) market is expected to reach $12.28 billion by 2020 at an estimated CAGR of 57% from 2014 to 2020, where Americas is projected to be a market leader followed
Augmented reality is increasingly becoming… well … a reality.
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
- To befool; deceive; balk; jilt.
- An illusion; a trick; a cheat.