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Latest Multimodal interaction Stories

World's First Mass-Market Eye Tracking Video Game Controller
2014-01-04 04:47:16

redOrbit Staff & Wire Reports - Your Universe Online Gaming accessory manufacturer SteelSeries and eye-tracking specialist Tobii Technology are teaming up to develop a device that will allow video game players to control the on-screen action with their gaze. Stockholm-based Tobii, which has been working on its eye-tracking technology for more than a decade, announced their partnership with the Danish gaming accessories manufacturer on Friday. The companies said that the device will...

2014-01-03 08:26:02

10th Consecutive Year for Award Demonstrates Vuzix Technical Leadership ROCHESTER, N.Y., Jan. 3, 2014 /PRNewswire/ -- Vuzix® Corporation (OTCQB: VUZI), a leading supplier of Video Eyewear and Smart Glasses products in the enterprise and consumer markets, today announced its breakthrough V720 video headphone is the winner of two 2014 CES Innovations Design and Engineering Awards in the "Headphones" and "Wireless Handset Accessories" Product Categories. (Photo:...

2013-12-27 12:23:01

SAN FRANCISCO, BERLIN and TETLOW, Germany, December 27, 2013 /PRNewswire/ -- On January 1st 2014, SensoMotoric Instruments (SMI) opens an office in San Francisco to focus on eye tracking integration in consumer and industrial applications and to be close to leading Universities in scientific research eye tracking SensoMotoric Instruments (SMI), [\\lonpivdocs\redocs\2013\http.\www.smivision.com ] a leader in eye tracking technology and application, expands its presence...

2013-11-26 23:21:27

NantWorks Leads Investment In Intelligent Language Technology for Mobile Devices, Wearables and Apps SUNNYVALE, CA (PRWEB) November 26, 2013 FLUENTIAL, a company that delivers advanced voice interaction technologies, today announced the completion of a $2 million equity investment, bringing it’s total funding (to date) to $8 million. Fluential builds context-savvy interactive voice recognition technology, and is using the capital to expand development of speech optimization and deep...


Latest Multimodal interaction Reference Libraries

The History Of Virtual Reality
2014-07-01 08:19:17

Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...

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Word of the Day
cacodemon
  • An evil spirit; a devil.
  • A nightmare.
  • In astrology, the twelfth house of a scheme or figure of the heavens: so called from its signifying dreadful things, such as secret enemies, great losses, imprisonment, etc.
'Cacodemon' comes from a Greek term meaning 'evil genius.'
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