Latest Nonviolence Stories
Violent video games and movies can make people numb to the pain and suffering of others, U.S. researchers said.
Violent video games and movies make people numb to the pain and suffering of others, according to a research report published in the March 2009 issue of Psychological Science.
By Betsy Bower Saint Anne's welcomes bishop RITTMAN -- Parishioners at St. Anne's will gather at the 5 p.m. Mass on Saturday to welcome Bishop Richard G. Lennon, as he makes his first pastoral visit to Rittman.
By Kerry Lester Imagine the scenario: A local peace group has long distributed fliers at a suburban high school. These fliers encourage students to make informed choices when joining the military.
By Jeanine Kendle ORRVILLE -- Two new administrators and one who moved into a new position have joined the Kingsway Christian School administration. Hollings Belcher and Ken Wengerd are the new administrative consultant and director of spiritual growth and development, respectively.
Author David Cortwright will discuss Mahatma Gandhi and his ideals during a lecture at 8 p.m. Oct. 2 at the University of Pittsburgh's Heinz Chapel. Cortwright, president of the Fourth Freedom Foundation Forum, is a research fellow at the Joan B.
BOSTON, Sept. 4 /PRNewswire-USNewswire/ -- America must take a major role in finding peaceful and equitable solutions to violence in the world, says Ira Magaziner, chair of the William J.
Digital Influence Group is proud to announce they have been selected as a winner of the first annual Inbound Marketing Award for their work creating and promoting the Fanista "Burma: It Can't Wait" campaign.
By Oren Dorell The children of Martin Luther King Jr. and a man who was there for his "I Have a Dream" speech 45 years ago said Thursday at the Democratic National Convention that Sen. Barack Obama's nomination for president is one realization of King's dream.
By Thomas J Morgan Some 6,000 paper cranes -- a symbol of peace, fidelity and longevity -- will be distributed at the WaterFire on Saturday.
- A person in a secondary role, specifically the second most important character (after the protagonist).