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Latest Problem-based learning Stories

2013-04-15 19:17:46

In the modern knowledge society, pupils and students are expected to acquire increasingly advanced knowledge and skills. A doctoral thesis from the University of Gothenburg, Sweden, shows that negotiations about how to approach problems and tasks, and about how tools such as digital technologies can be used, provide an effective model for how an educational program can prepare young people for the future. In his doctoral thesis, Patrik Lilja explores how education and instruction can be...

2013-01-29 23:01:58

Author and teacher Catlin Tucker will kickoff the 2013 Annual CUE Conference by sharing her enthusiasm for Common Core teaching standards and how it shifts from breadth to depth, giving teachers the opportunity to make learning more relevant and engaging for their students. Walnut Creek, Calif. (PRWEB) January 29, 2013 Common Core standards emphasize communication, higher-order thinking, technology integration and literacy, real world application and creative problem solving. Catlin will...

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2008-12-29 13:31:50

Landscape, horticulture students gain practical experience through technology A survey of employers in the landscape industry revealed the importance of arming landscaping and horticulture students with technical knowledge, practical application, and problem-solving skills. Teaching students the skills necessary to solve complex landscape management decisions is crucial to their career success. With the rapid advancement of technology over the past two decades, tools are now available to...

2008-09-12 03:00:22

By Brophy, Sean Klein, Stacy; Portsmore, Merredith; Rogers, Chris ABSTRACT Engineering as a profession faces the challenge of making the use of technology ubiquitous and transparent in society while at the same time raising young learners' interest and understanding of how technology works. Educational efforts in science, technology, engineering, and mathematics (i.e., STEM disciplines) continue to grow in pre-kindergarten through 12th grade (P-12) as part of addressing this challenge. This...

2008-09-09 03:00:23

By Mills, Robert J Hauser, Karina; Pratt, Jean A ABSTRACT Accreditation and curriculum development are critical tasks at every university. This paper describes a comprehensive two- level framework for information systems curriculum design, assessment and improvement. The two-level framework utilizes both a macro- and a micro-level approach to real-world problem solving. The macro level provides a general framework for overall course development and ensures that course topics, goals and...

2008-04-02 03:00:47

By Dogru-Atay, Pinar Tekkaya, Ceren ABSTRACT. The authors investigated the comparative effect of the learning cycle and expository instruction on 8th-grade students' achievement in genetics. They adopted the nonequivalent control group design as a type of quasiexperimental design. The experimental group (N = 104) received learning cycle instruction, and the control group (N = 109) received expository instruction. The 2-way analysis of covariance indicated a statistically significant...

2008-03-19 03:00:34

By Park, Sung Hee Ertmer, Peggy A Abstract Although computers are now commonplace within our lives, integration within schools is much less ordinary. While access and training are no longer considered significant barriers, attention has turned to the potential influence of teachers' beliefs. In response, problem-based learning (PBL) has been proposed as an effective approach for changing beliefs. This study investigated the impact of PBL on preservice teachers' beliefs regarding technology...

2007-11-16 06:00:40

By Hutchinson, Damien ABSTRACT As a teaching practice the application of cooperative learning in tertiary education can present unique challenges for both the practitioner and her students. Mastering this teaching approach requires careful planning, design and implementation for effective deployment in a face-to-face setting. In this setting the success of the cooperative learning approach has been demonstrated. The complexity is significantly increased by additional variables such as the...

2007-10-09 03:00:19

By Royse, Mary A Newton, Sarah E ABSTRACT Gaming is an innovative teaching strategy that research has shown to be effective for improving nursing student learning outcomes. Specifically, gaming enhances retention of knowledge, promotes problem-based learning, and motivates nursing students to become more engaged in their learning. The literature also indicates that the use of gaming during nursing education promotes active learning, encourages critical thinking, makes learning more...


Word of the Day
attercop
  • A spider.
  • Figuratively, a peevish, testy, ill-natured person.
'Attercop' comes from the Old English 'atorcoppe,' where 'atter' means 'poison, venom' and‎ 'cop' means 'spider.' 'Coppa' is a derivative of 'cop,' top, summit, round head, or 'copp,' cup, vessel, which refers to 'the supposed venomous properties of spiders,' says the OED. 'Copp' is still found in the word 'cobweb.'
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