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2014-08-25 08:23:57

MIAMI BEACH, Fla., Aug. 25, 2014 /PRNewswire/ -- Next Galaxy Corp. (OTCQB: NXGA), an innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers, is pleased to announce that the Company will be producing The Business Innovation and Growth (B.I.G.) Summit in partnership with the Miami Beach Chamber of Commerce. Each year The B.I.G. Summit welcomes sold out audiences of visionaries, thought leaders, business and community leaders,...

2014-08-22 08:26:30

DUBLIN, Aug. 22, 2014 /PRNewswire/ -- Research and Markets has announced the addition of the "European Wearable Technology Market - Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019" report to their offering. http://photos.prnewswire.com/prnvar/20130307/600769 The European wearable technology market was valued at USD 308.69 million in 2013, growing at a CAGR of 42.1% from 2014 to 2019. Wearable technology market is a niche market with current domination of a...

2014-08-18 12:31:28

LONDON, Aug. 18, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:Social Media and Augmented Reality Based Marketing Strategies and Innovations, H1 2014https://www.reportbuyer.com/product/2224665/Social-Media-and-Augmented-Reality-Based-Marketing-Strategies-and-Innovations-H1-2014.htmlAugmented Reality has seen significant adoption by marketers in recent quarters, which is promising to drive the next wave of innovation. Increasingly marketers are focusing...

2014-08-18 12:29:07

DALLAS, August 18, 2014 /PRNewswire/ -- The global wearable electronics market is expected to cross $8 billion in 2018, growing at a healthy CAGR of 17.7% from 2013 to 2018. The total unit shipment is expected to cross 130 million units globally. In terms of products, wrist-wear accounted for the largest market revenue in 2012, with total revenue of the most established wearable electronic products - wrist-watches and wrist-bands combined, crossing $850 million. The potential...

2014-08-14 23:10:16

"Digital and physical worlds collide as augmented reality moves from science fiction into everyday consumer and business life, opening up new opportunities for digital marketers." Nashua, NH (PRWEB) August 14, 2014 VividWorks, the global leader in providing home furnishings manufacturers and retailers with online 3D product configuration, interior design and visualization technology, announced today it has been included in Gartner’s New Market Guide: Augmented Reality Vendors...

2014-08-14 08:34:44

MIAMI BEACH, Fla., Aug. 14, 2014 /PRNewswire/ -- Next Galaxy Corp. (OTCQB: WILS), a leading developer of innovative Augmented and fully Immersive Virtual Reality software and content solutions for consumers, is pleased to announce the appointment of Ms. Sandra Peart to the Company's Advisory Board. As the former Canadian Trade Commissioner in the Information and Communications Technology (ICT), aerospace and defense sectors, Sandra has a strong track record in international business,...

2014-08-12 12:33:29

MIAMI BEACH, Fla., Aug. 12, 2014 /PRNewswire/ -- Next Galaxy Corp. (OTCQB: WILS) ("NGC"), a leading developer of innovative Augmented and fully Immersive Virtual Reality software and content solutions, is pleased to announce that Grammy-nominated music producer Willie "Bum Bum" Baker through his new production company New Revolt has entered into partnership with Next Galaxy Corp to create a series of virtual reality shows featuring various musical artists for the CEEK platform, a...

2014-08-12 08:38:55

MIAMI BEACH, Fla., Aug. 12, 2014 /PRNewswire/ -- Next Galaxy Corp. (OTCQB: WILS) ("NGC"), a leading developer of innovative Augmented and fully Immersive Virtual Reality software and content solutions, is pleased to announce that Grammy-nominated music producer Willie "Bum Bum" Baker through his new production company New Revolt has entered into partnership with Next Galaxy Corp to create a series of virtual reality shows featuring various musical artists for the CEEK platform, a...

2014-08-09 23:04:08

Augmented & Virtual Reality Market Report data segments are categorized under the following verticals: technology, sensors & components, applications, and geography. http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html (PRWEB) August 09, 2014 According to a market research report of “Augmented & Virtual Reality Market by Sensors (Accelerometer, Gyroscope, Haptics), Components (Camera, Controller, Gloves, HMD), Applications...

2014-08-08 12:28:22

ALBANY, New York, August 8, 2014 /PRNewswire/ -- According to a new market report published by Transparency Market Research "Wearable Technology Market - European Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019," this market was valued at USD 308.69 million in 2013, growing at a CAGR of 42.1% from 2014 to 2019 to account for USD 2545.51 million in 2019. Wearable technology market is a niche market with current domination of a few players. As the...


Latest Reality Reference Libraries

The History Of Virtual Reality
2014-07-01 08:19:17

Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...

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Word of the Day
lunula
  • A small crescent-shaped structure or marking, especially the white area at the base of a fingernail that resembles a half-moon.
This word is a diminutive of the Latin 'luna,' moon.
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