Latest Technology Stories
Global General Lighting Market 2015-2019 a new industry research report profiles players like General Electric (GE) Co., Koninklijke Philips NV, Panasonic Corp.
Hit mobile game seeks to build on global success of its unique approach to free-to-play. Menlo Park, CA (PRWEB) January 30, 2015 uCool, a small independent
One of the prime concerns of procurement managers is the hefty shipping cost for industry-grade materials that they purchase from overseas wholesalers.
The application of Fiber Optics Tools is increasing by the day.
New Deltek GovWin IQ report calls out sensor-based technologies, software-defined infrastructure and predictive analytics as the next major wave of innovation coming to federal agencies
According to the report, the Japan Big Data market is primarily driven by growing use of big data to achieve operational efficiency in this region.
Single solution combines commercial-grade housewrap with detachable rainscreen, offering maximum moisture protection with simplified installation HORSHAM, PA
The Women In Trucking (WIT) Association has partnered with uFollowit™ , a leading provider of mobile applications to offer an application designed to connect the organization’s current and
Solveforce provides the world's only real-time online Cable Internet Provider tool, proving the right commercial provider choice. Dallas, Texas (PRWEB) January
Beckwood Press Company, a manufacturer of configurable hydraulic press systems, engineered to the specific needs of each user, has been contracted to supply a hydraulic rubber pad forming press
The Atari Lynx is a handheld gaming console released in September 1989, by the Atari Corporation. It was the first handheld to feature a color LCD screen. The Lynx (Handy Game) was originally developed by Epyx in 1987, but the company had financial troubles and agreed to have Atari handle production and marketing of the system. In 1991, Atari re-released the Lynx with improved hardware, longer battery life, and a sleeker look. Known as the Lynx II, it had rubber hand grips, a stereo...
Smartphones and feature phones are as common now as traditional landline phones were for decades. These handheld devices are so popular that many homes now only use mobile phones, increasingly pushing landline devices into the obsolete category. But while the popularity of mobile connectivity is vast today, it is still a very young technology when compared to its landline counterparts, which have been in existence since the mid-1800s. To be clear, the history of the mobile phone focuses on...
Wearable technology, which includes wearable devices, tech togs, and fashionable electronics, consists of articles of clothing and/or accessories that incorporate computer and advanced electronic technologies. Designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Today, wearable devices are exploding onto the market, with everything from smart glasses (Google Glass) to smart watches (Samsung Galaxy Gear) on the rise. As for...
Nomophobia is the fear of being out of mobile phone contact. The term, which is an abbreviation for “no-mobile-phone-phobia”, was coined during a study by the UK Post Office who commissioned YouGov, a UK-based research organization to take a look at anxieties suffered by mobile phone users. The study found that almost 53 percent of mobile phone users in Britain have a tendency to be anxious when they “lose their mobile phone, run out of battery or credit, or have no network coverage”....
Technophobia, from Greek techne, meaning art, skill, or craft, and phobos, meaning fear, is the fear or the dislike of advanced technology or complex devices, particularly computers. Although there are a number of interpretations of technophobia, they appear to become more complex as technology continues to evolve. The term is usually used in the sense of irrational fear, but others contend that their fears are justified. It is related to cyber phobia and it is the opposite of technophilia....
- The word or words serving to define another word or expression, as in a dictionary entry.