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Last updated on May 21, 2013 at 16:12 EDT

Latest There Stories

2013-04-08 08:34:21

IMVU Extends Online Social Entertainment to Mobile with the World's Largest Virtual Goods Selection MOUNTAIN VIEW, Calif., April 8, 2013 /PRNewswire/ -- IMVU Inc., an online social entertainment destination where members use 3D avatars to meet new people, chat, create and play games with their friends, is celebrating nine years of bringing people together across the globe. Additionally, the company announced it is extending the IMVU experience beyond the desktop with two new mobile...

2012-08-17 23:04:29

Vancouver's Playerize Inc. acquires Super Rewards, pioneering virtual currency platform, from Adknowledge San Francisco, CA (PRWEB) August 17, 2012 SuperRewards, the pioneer of virtual currency for social and mobile games, has been acquired by Playerize. SuperRewards was founded in 2007 and quickly became a leading monetization service for online, free-to-play games. The company was acquired in 2009 by Adknowledge, one of the world's largest ad marketplaces. Jason Bailey, the...

Talk To The Virtual Hands
2011-10-13 03:48:32

Body language of both speaker and listener affects success in virtual reality communication game Modern technology allows us to communicate in more ways than ever before, but this virtual communication usually lacks the body gestures so common in face-to-face interactions. New research, published Oct. 12 in the online journal PLoS ONE, finds that the lack of gestural information from both speaker and listener limits successful communication in virtual environments. Participants in...

2011-03-15 00:00:29

WebsiteAlive, a leader in Live Chat technology and Ballena Technologies, Inc., a leader in interactive venue visualizations, using extremely high-resolution 3D computer-generated models, have extended their exclusive partnership through the end of 2012. By combining AliveChat and Seats3D, sports fans can "see" the view from their seats and, at the same time, chat with seating experts online if they have any questions before they buy. Houston, TX (PRWEB) March 14, 2011 WebsiteAlive, a...

2011-03-08 10:48:00

ST. LOUIS, March 8, 2011 /PRNewswire/ -- K-V Pharmaceutical Company (NYSE: KVa/KVb) (the "Company"), a specialty pharmaceutical company, along with its branded subsidiary, Ther-Rx Corporation, today announced the details of its patient assistance program for Makena(TM) -eligible patients. Makena will be available for prescribing the week of March 14. "Prior to FDA approval of Makena, women who could benefit from therapy may have faced barriers to access due to the absence of a...

2011-02-04 07:30:00

ST. LOUIS, Feb. 4, 2011 /PRNewswire/ -- K-V Pharmaceutical Company (NYSE: KVa/KVb) (the "Company"), a specialty pharmaceutical company, announced today that it has been informed by Hologic, Inc. that the U.S. Food and Drug Administration (FDA) granted approval for Makena(TM) (hydroxyprogesterone caproate injection). Makena, commonly referred to as "17P," is the first and only FDA-approved treatment indicated to reduce the risk of preterm birth in women with a singleton pregnancy who have a...

2011-01-25 08:00:00

NEW YORK, Jan. 25, 2011 /PRNewswire/ -- The Travels of Wiglington and Wenks Virtual World has been described as the Perfect Virtual World for Kids. The owners, Wiglington and Wenks Worldwide Pte Ltd, wanted parents to know that there is at least one virtual world that does not consist of mindless hours of game playing or exposure to internet dangers. Some virtual worlds have been condemned as being a waste of time; The Travels of Wiglington and Wenks has proved to be anything but that. The...

2010-07-26 14:35:00

Old or young, beautiful or sinister - the choices are endless when designing an avatar or a virtual alter ego. In the end, do people choose one that is really different from themselves? Usually not, according to new Concordia University research that shows in most cases, avatars reflect the personality of their creators. The study, published in next month's issue of Psychology and Marketing, has implications for real-life companies who would like to reach both the virtual and real-world...

2010-07-06 14:10:20

As recession-weary consumers learn to make do with less in this, the real world, there is one area where they're still willing to spend freely: in online, "virtual" ones. A Florida State University researcher is studying the growing market for virtual products, particularly in Internet virtual worlds, and has identified several factors that appear to increase the likelihood that people will make these types of purchases.Rob Hooker completed his doctorate in business administration...

2010-05-27 08:00:00

FREMONT, Calif., May 27/PRNewswire/ -- Offerpal Media (http://www.offerpalmedia.com), the leader in virtual currency payment alternatives, announced today that its new consumer website, GamePoints.com (http://www.gamepoints.com), has received more than 500,000 users since its beta launch less than a month ago, quickly making it the Web's largest rewards site specifically for online gamers. Live since May 4, 2010, the site enables consumers to earn virtual currency to use in their favorite...