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Last updated on April 19, 2014 at 9:20 EDT

Latest Video game development Stories

2014-03-04 23:01:23

Pole To Win announced today that they have organized a panel discussion on “the place of machine translation in today’s gaming industry”. This session is hosted during the Game Developers Conference 2014 held in San Francisco, CA from March 17-21, 2014. San Francisco, CA (PRWEB) March 04, 2014 Pole To Win, the premier one-stop-shop for video game quality assurance testing, customer support, and localization announced today that they have organized a panel discussion on “the place...

2014-03-04 08:28:00

DUBLIN, Mar. 04, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/2kml8d/social_gaming ) has announced the addition of the "Concise Analysis of the International Social Gaming Market - Forecasts to 2019" report to their offering. (Logo:http://photos.prnewswire.com/prnh/20130307/600769) Driven by continuous growth in sales of smartphones, tablets and others mobile devices, global market for social gaming was valued at USD 5.40 billion in 2012 and is...

2014-03-03 08:34:56

ROSH-HA`AYIN, Israel, March 3, 2014 /PRNewswire/ -- Kornit Digital [http://www.kornit.com ], the leading manufacturer and innovator of digital direct-to-garment and textile printing solutions, today announced the appointment of Mr. Gabi Seligsohn as the Chief Executive Officer of the company. Ofer Ben-Zur, Kornit's founder, will remain the President and CTO of the company. Seligsohn joins Kornit from Nova Measuring Instruments (Nasdaq: NVMI), where he served as the...

2014-02-28 23:29:59

The FPS/TPS ‘Zombie Shooter’ Game, which is Being Developed in Unreal Engine 4, is Scheduled to be Released Soon Los Angeles, CA (PRWEB) February 28, 2014 The GameWall Studios, an indie game developers publisher based in Cambridge, has just announced that their first game—a FPS/TPS zombie shooter called Project ApocalipZ—is scheduled to be released soon. The game, which is being developed by Indieos, will be one of the first wave of shooter games to use Unreal Engine 4, an engine...

2014-02-28 23:04:49

Smith’s new Shanghai office location will expand customer support in this strategic region. Houston, TX (PRWEB) February 28, 2014 Smith & Associates, the largest independent distributor of electronic components, today announces the relocation of its Shanghai sales office. The new location will offer expanded resources for localized support of both new and current customers. The Shanghai market is a rich one in which to deepen reach and resources for customer support, and this new...

2014-02-27 23:21:58

Annual BOSA Awards for Arcade Machines and Amusements innovation, creativity and excellence announced jointly by BMIGaming.com and The Stinger Report. Boca Raton, Florida (PRWEB) February 27, 2014 Marking its third year, and now with strong worldwide amusement industry recognition, BMIGaming.com and The Stinger Report announced today the highly anticipated Best Of Show Arcade Machines Awards (BOSA) for 2014. The BOSA Awards recognizes the best of new arcade machine innovations and...

2014-02-27 20:22:35

BEIJING, Feb. 27, 2014 /PRNewswire/ -- KongZhong Corporation (NASDAQ:KONG), a leading provider of digital entertainment services for consumers in the PRC, today has officially announced its commercialization strategy of Guild Wars 2, the groundbreaking fantasy MMO developed by ArenaNet in the west, when the hit online game publishes in China with partner KongZhong. Guild Wars 2 China will keep the same premium game play experience and innovative business model: players just pay for...

2014-02-27 12:31:57

LONDON, Feb. 27, 2014 /PRNewswire/ -- Reportbuyer.com just published a new market research report: Global Gaming Console Market 2012-2016 TechNavio's analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles....

2014-02-26 08:35:20

LOS ANGELES, Feb. 26, 2014 /PRNewswire/ - MeeMee Media Inc. (the "Company" or "MeeMee") (OTCQB: MEME), a development stage company focused on the global mobile and digital media business, announces that Paul Amsellem is replacing Ira Rubenstein as Chief Executive Officer of the Company. Mr. Amsellem is also joining MeeMee's Board of Directors. Mr. Rubenstein will continue to serve as a Director of MeeMee and play a key role in guiding the Company's business and M&A strategy...

2014-02-25 23:26:49

Ga.ME offers the first unified online platform capable of delivering console quality games. Podgorica, Montenegro (PRWEB) February 25, 2014 The .ME Registry is proud to announce the full launch of Ga.ME, a product that is revolutionizing the way people play and develop games. Developed by Turbulenz Limited in Guildford, UK, Ga.ME is the first unified online game platform and social network capable of delivering console quality games across desktop, mobile and tablet devices. In addition...


Latest Video game development Reference Libraries

Atari 5200
2013-03-26 12:10:52

The Atari 5200 is a video game system that is manufactured by Atari Inc., and was introduced in 1982. It was the successor to the Atari 2600, but did not do as well commercially, mainly from its incompatibility with the 2600’s library of games. In 1983, two port models were released along with an adapter to allow the 5200 to play all 2600 games. On May 21, 1984 Atari released the Atari 7800 and discontinued production of the 5200. Atari released the 400/800 computers to compete with...

Atari 2600
2013-03-15 11:53:09

Image Caption: An Atari 2600 four-switch "wood veneer" version, dating from 1980-1982. Shown with standard joystick. Credit: Evan-Amos/Wikipedia The Atari 2600, originally named VCS, was released in October 1977 by Atari Inc. It is a video game console using cartridges for game play instead of having the software built into the system. In 1978 only 550,000 units were sold out 0f 800,000 that were manufactured. Once the public realized pong was not the only video game to play, enthusiasm...

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