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Latest Video game publishers Stories

2014-02-20 08:35:10

DUBLIN, Feb. 20, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/ktgsn5/games_market_in ) has announced the addition of the "Games Market in India: Online, Social, Casual and Mobile Games" report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769) The ""Games Market in India"" study covers the online, mobile and casual computer games market. India has always attracted attention with a fast-growing economy, large...

2014-02-18 23:01:35

Flappy Bird and the Science of Game Addiction Released Today by First Class Posting (PRWEB) February 18, 2014 First it was BeJeweled, then Angry Birds, then Candy Crush, and now Flappy Bird. There always seems to be that one game, that fast paced, addictive, action packed game that one and all ones friends play whether ones a hardcore gamer or one hasn't bought a video game console for the home since the original Nintendo. If one thinks back over the last few decades, video games have...

2014-02-10 12:28:34

DUBLIN, Feb. 10, 2014 /PRNewswire/ --Research and Markets (http://www.researchandmarkets.com/research/zdmksz/toys_and_games) has announced the addition of the "Concise Analysis of the International Toys and Games Market" report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769) This report analyzes the worldwide markets for Toys and Games in US$ Million by the following Product Categories/Segments: Traditional Toys (Games and Puzzles, Infant and Preschool, Activity...

2014-02-05 08:25:39

MINNEAPOLIS, Feb. 5, 2014 /PRNewswire/ -- Soul and Vibe Interactive Inc., (OTCQB: SOUL), a video and computer games company that develops, publishes, and digitally distributes games and games-related content for video game consoles, mobile devices, and personal computers. Soul and Vibe was founded with a business model that fully embraces digital distribution. Digital distribution significantly reduces the Cost of Goods Sold, bypasses physical media distribution channel challenges,...

2014-02-05 04:20:46

TOKYO, Feb. 5, 2014 /PRNewswire/ -- SQUARE ENIX HOLDINGS CO., LTD. (the "Company") today announced consolidated results for the nine-month period ended December 31, 2013. The Company is listed on the Tokyo Stock Exchange, First Section with the stock code "9684" and prepares its financial statements according to Japan GAAP. (Logo: http://photos.prnewswire.com/prnh/20120604/LA17846LOGO) Key (millions of yen, except Figures percentages and per share data)...

2014-02-03 08:23:55

NEW YORK, Feb. 3, 2014 /PRNewswire/ -- The global gaming market is experiencing continued rapid growth and this trend is expected to continue in the years to come. In fact, analyst report suggests that revenue is likely to double in the next five years. Recent technologies are allowing game publishers to offer existing customers the ability to download games digitally. This has diversified their distribution channels and allowed them to push and increase sales by selling add-on...

2014-01-31 08:27:31

BEIJING, Jan. 31, 2014 /PRNewswire/ -- KongZhong Corporation (NASDAQ: KONG), a leading digital entertainment company in China, today announced it has entered into definitive agreements to acquire a minority interest in Ourgame International Holdings Limited ("Ourgame" also known as "LianZhong") for a total consideration of RMB 100.0 mn in cash (equivalent to roughly US$ 16.5 mn at current exchange rates). The board of directors of the Company has approved the transaction, which is set...

2014-01-29 16:31:49

Q2 Results: Total Revenue Up 9%; Recurring Revenue Reached 72% and 15th Consecutive Profitable Quarter BARNSLEY, England, Jan. 29, 2014 /PRNewswire/ -- MAM Software Group, Inc. (NASDAQ Capital Market: MAMS) (the "Company" or "MAM"), a leading global provider of on-premise and cloud-based business management solutions for the auto parts, tire and vertical distribution industries, announced the following financial results in accordance with U.S. generally accepted accounting principles (GAAP)...

2014-01-28 12:26:06

Top-Grossing, Hit Free-to-Play Mobile Games and a Robust Catalog of Nearly 400 Premium Mobile Titles Drive Double-Digit Growth in Gross Revenue and Strong Profits in 2013 SEATTLE, Jan. 28, 2014 /PRNewswire/ -- Big Fish, the world's largest producer of casual games, announced today that 2013 was another banner year for the company. 2013 was the 11th consecutive year of solid double-digit growth for Big Fish, with more than $266 million in gross revenue. The company's growth was...

2014-01-27 08:25:40

SHANGHAI, Jan. 27, 2014 /PRNewswire/ -- Shanda Games Limited (NASDAQ: GAME, "Shanda Games" or the "Company"), a leading online game developer, operator and publisher in China, today announced that its Board of Directors (the "Board") has received a preliminary non-binding proposal letter dated January 27(th), 2014 (the "Proposal") from Shanda Interactive Entertainment Limited, the controlling shareholder of the Company, and an affiliate of Primavera Capital Limited (together, the...


Latest Video game publishers Reference Libraries

Atari 5200
2013-03-26 12:10:52

The Atari 5200 is a video game system that is manufactured by Atari Inc., and was introduced in 1982. It was the successor to the Atari 2600, but did not do as well commercially, mainly from its incompatibility with the 2600’s library of games. In 1983, two port models were released along with an adapter to allow the 5200 to play all 2600 games. On May 21, 1984 Atari released the Atari 7800 and discontinued production of the 5200. Atari released the 400/800 computers to compete with...

Sega Dreamcast
2013-03-16 09:06:37

The Dreamcast is a video game console released by Sega in November 1998 in Japan, September 1999 in North America, October 1999 in Europe, and November 1999 in Australia. In the first 24 hours of release 225,132 units were sold and a total of 500,000 in the first two weeks. On January 31, 2001, Sega announced it would discontinue the production of the Dreamcast in March 2001 and concentrate solely on software. Even though the console production was discontinued, Sega of Japan still...

Atari 2600
2013-03-15 11:53:09

Image Caption: An Atari 2600 four-switch "wood veneer" version, dating from 1980-1982. Shown with standard joystick. Credit: Evan-Amos/Wikipedia The Atari 2600, originally named VCS, was released in October 1977 by Atari Inc. It is a video game console using cartridges for game play instead of having the software built into the system. In 1978 only 550,000 units were sold out 0f 800,000 that were manufactured. Once the public realized pong was not the only video game to play, enthusiasm...

45_988f4e3e856e3169df9c1577555ebda6
2010-10-12 18:28:12

The Magnavox Odyssey, predating the Atari pong, was the world's first home video game console. It was released in 1972. Designed by Ralph Baer, the Odyssey prototype was called the Brown Box and is now in the Smithsonian Institute National Museum. It was also placed, by IGN in 2009, as one of the top 25 video game consoles of all time. Although many collectors think the Odyssey is analog, Baer considers it digital due to the electronic signals exchanged between various parts being binary....

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Word of the Day
Cthulhu
  • A gigantic fictional humanoid alien god being described with a head resembling an octopus and dragon wings and claws, around whom an insane cult developed.
  • Pertaining to the mythos of Cthulhu and additional otherworldly beings created by H. P. Lovecraft or inspired by his writings and imitators.
This word was invented in 1926 by H.P. Lovecraft for his short story, 'The Call of Cthulhu.' 'Cthulhu' may be based on the word 'chthonic,' which in Greek mythology refers to the underworld.
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