Latest Video game Stories

2014-07-23 23:28:37

By 2017 there will be 204 million connected TV devices linked to the Internet and able to deliver apps to viewers Port Washington, New York (PRWEB) July 22, 2014 By 2017 there will be 204 million connected TV devices linked to the Internet and able to deliver apps to viewers, more than double the projected number of U.S. Internet households. These devices include video game consoles, streaming media players, Blu-ray Disc players, and TVs. According to the latest NPD Connected...

2014-07-17 23:06:51

In-depth presentations from NPD DisplaySearch analysts, and insights from industry leaders focused on new technologies for high performance displays. Santa Clara, Calif. (PRWEB) July 17, 2014 NPD DisplaySearch, the worldwide leader in display market research, today announced the agenda for the upcoming Emerging Display Technologies Conference, which is being held on August 5, 2014 from 8 a.m. to 5:30 p.m. PDT at the Hilton San Jose in San Jose, California. Now in its sixth year, the...

2014-07-15 16:25:20

DALLAS, July 15, 2014 /PRNewswire/ -- Advanced Imagination(TM), the creators of BoardCraft(TM), the next generation of 3D interactive mobile gaming, have teamed up with Captured Dimensions to provide cutting edge 3D printing technology to users of the Board Craft(TM) Eco-System. Gamers create their own board game utilizing Advanced Imagination's Virtual 3D gaming Eco-System and not only have ability to play online globally with other players within the system but in addition, can 3D...

2014-07-15 12:34:55

With a library of over 100 educator-approved video games and videos, LeapTV provides video game fun and entertainment designed specifically for young children that is filled with learning and active play. EMERYVILLE, Calif., July 15, 2014 /PRNewswire/ -- LeapFrog Enterprises, Inc. (NYSE:LF), the leader in children's educational entertainment, today unveiled its first educational, active video gaming system, LeapTV(TM). Just like its no. 1 selling line of LeapPad children's tablets, LeapTV is...

2014-07-09 23:05:44

Demand for 8 to 11-inch tablet PCs will overtake smaller sizes by 2018. Santa Clara, Calif. (PRWEB) July 09, 2014 According to the NPD DisplaySearch Quarterly Mobile PC Shipment and Forecast Report, shipments of notebook PCs in the first quarter (Q1) of 2014 were better than expected, due to the commercial PC refresh cycle and Windows XP migration; however, shipments of tablet PCs, at 56 million units, declined year-over-year for the first time. Many brands reported weak tablet PC...

2014-06-29 23:05:01

In straightforward English, Thinking Skills Club founder Mitch Moldofsky offers insights into how computer games affect the children who play them. Topics include violence, addiction, gamification, the use of games in school and the brain game industry. Toronto, ON (PRWEB) June 29, 2014 Kids love games, but do games love kids? This is the central question of Braiming: How Computer Games Affect Kids Brains, a new e-book by Thinking Skills Club founder Mitch Moldofsky. The book is aimed at...

2014-06-26 23:13:58

First GLS Showcase honors Reach for the Sun as top learning game. Madison, WI (PRWEB) June 26, 2014 Filament Games, developer of digital teaching games, was awarded first place in the inaugural Games Learning Society (GLS) Showcase for their immersive science game, Reach for the Sun. As a central event during the tenth GLS Conference, the showcase (previously Education Arcade) acknowledges the best learning games in the education technology industry. Designed by Abby Friesen, Game...

2014-06-26 23:08:15

As online video viewing surges the new HealthiNation platform will scale to support this accelerated growth. New York, NY (PRWEB) June 26, 2014 HealthiNation, the leading producer of premium original health and lifestyle video programming announced the launch of a new digital video technology platform. The system features distribution technology with syndication capabilities, a new responsive high definition (HD) video player and a new data analytics platform. Demand for digital video is...

2014-06-26 23:05:24

Video game addiction has recently become recognized as a clinical disorder and TreatmentHelp has announced the top causes of video game addiction to spread awareness. Delray Beach, FL (PRWEB) June 26, 2014 It was not until recently that video game addiction has become recognized as a clinical disorder. Classified under the category of behavior disorders, video game addiction involves excessive time spent on the computer or in front of the TV, hindering social relationships and daily...

2014-06-25 23:11:01

Core Gamers and Mobile Expected to Be Biggest Drivers of Growth San Diego, CA (PRWEB) June 25, 2014 DFC Intelligence has announced that for the second time this year they are significantly raising their 5-year video game forecast. Overall game software revenue is expected to go from $64 billion in 2014 to $100 billion in 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware spending on game devices. “The market is growing on all...

Latest Video game Reference Libraries

Magnavox Odyssey 2
2013-08-06 15:34:13

The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...

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Word of the Day
  • A murmuring sound; a rushing or whistling sound, like that of the wind; a deep sigh.
  • A gentle breeze; a waft; a breath.
  • Any rumor that engages general attention.
  • A cant or whining mode of speaking, especially in preaching or praying; the chant or recitative characteristic of the old Presbyterians in Scotland.
  • To make a rushing, whistling, or sighing sound; emit a hollow murmur; murmur or sigh like the wind.
  • To breathe in or as in sleep.
  • To utter in a whining or monotonous tone.
According to the OED, from the 16th century, this word is 'almost exclusively Scots and northern dialect until adopted in general literary use in the 19th.'