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Last updated on June 19, 2013 at 9:02 EDT
Gamers Show Better Visual And Decision-Making Skills  They

Gamers Show Better Visual And Decision-Making Skills – They See The World Differently

Michael Harper for redOrbit.com – Your Universe Online Just as exercise and lifting weights can be used to boost the body’s strength, playing video games can train the brain to make better and faster decisions based on visual input....

Latest Video game Stories

2013-06-13 23:21:33

Producer CEO at RKNet stated: “Loneliness causes cognitive and functional decline and possibly an early death because of depression, diminished immune response, sleep disorder, dementia and Alzheimer’s. This observation is based on medical studies over the past few years and it's not understood how loneliness harms health and accelerates aging.” Middletown, NJ (PRWEB) June 13, 2013 Anant Goel, CEO at RKNet Studios stated: “ Repeated episodes of disappointments or abuse in...

2013-06-13 16:24:36

E3 College Game Competition Winners Announced LOS ANGELES, June 13, 2013 /PRNewswire/ -- 48,200 video game industry professionals, investor analysts, journalists, and retailers from 102 countries attended this week's Electronic Entertainment Expo (E3) in Los Angeles, the Entertainment Software Association (ESA) announced today. ESA also revealed that E3 2014 will occur June 10-12, 2014, in Los Angeles at the Los Angeles Convention Center. Owned by ESA, E3 resulted in an estimated...

2013-06-11 08:39:39

Study shows 45 percent of women play video games, are frequent game purchasers LOS ANGELES, June 11, 2013 /PRNewswire-USNewswire/ -- Adult women represent a significantly greater portion of the video game-playing population than boys age 17 or younger, and nearly half of all video game players are women, according to new research released today by the Entertainment Software Association (ESA). The report, 2013 Essential Facts About the Computer and Video Game Industry, found that...

2013-06-11 08:29:27

Magid Study Reveals Pervasive Gaming Across U.S. Population NEW YORK, June 11, 2013 /PRNewswire/ -- Americans love to play games - on their computer, on the Web, on their smartphones, on their tablet and on their consoles. Just short of 70% of all Americans, 8 to 64, who are online in the United States play some sort of electronic game. This is the highest number of Americans gaming ever. The largest growth has occurred among the 45-64 population, growing over 30% in the last...

2013-06-10 23:18:52

Producer CEO at RKNet Studios stated: “Developing awareness and sensory integration are key features of cognitive skills development in Cognitions Bridge games, which are designed to act as therapy to many disorders including Autism. In a game played against the computer, the sensory integration in the game helps to "balance" the input of the senses. The computer acts as mentor and a friendly playmate that can play for hours, interact non-verbally, and doesn’t judge.”...

2013-06-06 23:25:14

Producer CEO at RKNet Studios stated: "Children need to grow their brain and develop cognitive skills for success in life, adults need to maintain their skills just to survive, and the seniors need to hang-on to their skills to prevent early on-set of dementia and Alzheimer’s.” Cognitions Bridge mobile apps are real life strategy and intelligence games; that are fun to play and develop cognitive and social skills… whether you play against the computer or a friend. Middletown,...

2013-06-06 12:31:17

WOODLAND HILLS, Calif., June 6, 2013 /PRNewswire/ -- Global videogame publisher 505 Games today announced its product lineup for this year's Electronic Entertainment Expo (E3) taking place at the Los Angeles Convention Center from June 11-13. Highly anticipated titles PAYDAY 2, Brothers - A Tale of Two Sons and TAKEDOWN: Red Sabre lead the game's being showcased in West Hall, meeting room #505. "At this year's E3, 505 Games will showcase the company's most diverse lineup...

2013-06-04 23:20:53

Retail Software Sales Expected to be Less than One-Quarter of Revenue San Diego, CA (PRWEB) June 04, 2013 A series of new reports from DFC Intelligence forecasts that the global market for video games is expected to grow from $66 billion in 2013 to $79 billion in 2017. This forecast includes revenue from dedicated console hardware and software (both physical and online), dedicated portable game hardware and software, PC games and games for mobile devices such as mobile phones, tablets,...

2013-05-29 08:38:38

Fight Summer Learning Loss and Sharpen Focus Skills in Preparation for the New School Year CHICAGO, May 29, 2013 /PRNewswire/ -- Summer vacation for many children means that much of what they learn during the school year goes right out the window. In fact, students can lose more than two months of knowledge due to lack of daily engagement in educational activities.[i] This summer, kids can overcome "learning loss" and get an edge with BrainBeat Conquer, a new computer-based...

2013-05-29 00:23:32

-Online entertainment makes people feel more connected LOS ANGELES, May 29, 2013 /PRNewswire/ --Nearly two-thirds of respondents in the 2013 "Edelman Global Entertainment Study"[1] agree that watching and sharing entertainment online has increased their sense of global connection. The findings also highlight behavioral similarities and differences around entertainment consumption, social media interactions, overall engagement trends and distinctions between emerging and...