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gamers buck old sterotypes
2014-06-07 05:50:24

Brett Smith for redOrbit.com - Your Universe Online In the 80s or 90s, the term “gamer” might have conjured up images of potato chip-munching loners who spent their summer days wearing sweatpants and sitting in their parents’ basement – but a new study from the live-streaming platform Twitch has found today’s gamer doesn’t fit that stereotype. According to the survey-based study, today’s gamers – defined as someone who has played a digital game in the past 60 days –...

2014-06-03 23:14:44

Teaching kids about computers in summer camp is sure to be fun and filled with challenges like no other. We are helping kids learn computers at a good price and hone priceless skills for the future. Raleigh, NC (PRWEB) June 03, 2014 School is almost out for the summer and kids across the country are getting involved in summer camps. A summer vacation can leave kids unchallenged, so it's a great idea to get them involved in a camp where they can play and learn at the same...

2014-06-03 23:06:07

Brazil boasts strongest country-level growth performance in first quarter; China’s big screen mix surges, as growth slows Santa Clara, Calif. (PRWEB) June 03, 2014 LCD TV shipments in Brazil surged 51 percent in the first quarter (Q1) of 2014 compared to a year ago, while plasma TV shipments grew more than 200 percent, as retailers stocked up ahead of anticipated TV demand for the World Cup tournament in Brazil this year. Total TV shipments to Brazil reached 3.3 million units in the...

2014-06-03 20:21:11

Electronic Home Video Over-the-Top and Digital Music Streaming See Fastest Growth in Consumer Spending NEW YORK, June 3, 2014 /PRNewswire/ -- As the entertainment & media (E&M) industry continues its digital shift, advertising growth is outpacing consumer spending, according to PwC's annual Global Entertainment and Media Outlook 2014-2018 - an in-depth five-year outlook for global consumer spending and advertising revenues directly related to entertainment and media content - released...

2014-06-03 08:29:24

Gamers Also Expect to Spend $400 or More on Games in the Next 12 Months; Most Anticipated Titles Include Watch Dogs, Dragon Age: Inquisition, and Wolfenstein: The New Order MOUNTAIN VIEW, Calif., June 3, 2014 /PRNewswire/ -- Raptr, the fastest-growing online service for PC gamers, today announced the results of a survey involving more than 5,000 of its members, which found that the majority of gamers who play on both PC and console expect to spend more time but slightly less money on their...

2014-05-27 23:13:26

New game brings real-money game design to social platforms. Billings, MT (PRWEB) May 27, 2014 Video gaming device manufacturer Grand Vision Gaming (GVG) of Billings, MT, announced today the launch of “Fire and Ice: Evolution,” the social version of GVG’s popular real money slot game “Fire and Ice” on iOS and Android. This is the first game to be published under a new creative partnership between Grand Vision Gaming and San Francisco based social mobile game developer Ruby...

2014-05-23 23:03:14

European BYOD Market is expected to grow from $19.25 billion in 2013 to $69.84 billion in 2018, at a CAGR of 24.7% during the forecast period. http://www.micromarketmonitor.com/market-report/bring-your-own-device-byod-reports-9378221642.html (PRWEB) May 23, 2014 Bring Your Own Device (BYOD) is an IT policy of permitting employees to bring personally-owned mobile devices (laptops, tablets, and smart phones) to their workplace, and to use those devices to access privileged company...

2014-05-22 12:30:00

LONDON, May 22, 2014 /PRNewswire/ -- TIGA the network for game developers and digital publishers in the UK is continuing to campaign for PEGI, the European game content rating system, to reform its punitive pricing policy, following complaints from TIGA members. In an open letter [http://www.tiga.org/news/press-releases/tiga-urges-pegi-to-review-its-pricing-policy-to-help-indies ] to PEGI managing director, Simon Little, last month, TIGA CEO Dr Richard Wilson called...

2014-05-20 04:21:47

Software developer, gWhiz, announces the release of KidZilla, an entertaining educational app designed for the preschool audience. With eye-catching graphics and voice narration, this app offers children a fun, new way to learn fundamental reading and math skills. ANNAPOLIS, Md., May 20, 2014 /PRNewswire/ -- Kids need the right tools to be successful. And for preschoolers, the right tools are those that not only teach them critical skills but also engage and entertain them. KidZilla,...

2014-05-12 08:29:15

SHENZHEN, China, May 12, 2014 /PRNewswire/ -- At China Mobile Games and Entertainment Group Limited (CMGE)'s internal training held for its employees on April 29, CEO Xiao Jian shared his insights on the global mobile games market. The following is the full text of his speech titled "The road to survival in the business of the global distribution of mobile games": Speaking of culture, we often say that there are no borders among countries. The same applies to mobile games. Whether one is...


Latest Video game Reference Libraries

Magnavox Odyssey 2
2013-08-06 15:34:13

The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...

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Word of the Day
omphalos
  • The navel or umbilicus.
  • In Greek archaeology: A central boss, as on a shield, a bowl, etc.
  • A sacred stone in the temple of Apollo at Delphi, believed by the Greeks to mark the 'navel' or exact center-point of the earth.
'Omphalos' comes from the ancient Greek.
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