Latest Video game Stories

2014-05-01 12:29:33

LONDON, May 1, 2014 /PRNewswire/ -- Thousands of web site visitors are in for a treat this month as MyRealGames.com confirms it will make it easier than ever to play mobile games online [http://www.myrealgames.com/mobile-games ] from May 1st. The top games website has announced the expansion of its mobile games section with almost 50 new HTML 5 games being added in the last few weeks. (Photo: http://photos.prnewswire.com/prnh/20140501/685232 ) The new...

2014-05-01 08:31:09

LONDON, May 1, 2014 /PRNewswire/ -- BBH agency backs new start-up, as Crowdcube investment gains traction For Jiggster EPK including images and videos, please click here [http://cloudpage.co/jiggsterapp ] Jiggster, the new, free mobile marketplace app for the video gaming community, has launched on Android in the UK, created specifically to trade, sell or buy console video games, commission-free. With gaming fans...

2014-04-28 08:36:57

LONDON, April 28, 2014 /PRNewswire/ -- TIGA urges PEGI to review its prices to help indies TIGA, the network for game developers and digital publishers, has written an open letter to PEGI, the European game content rating system, calling for urgent reform of its pricing policy, which charges small games businesses unreasonably high and repetitious fees. TIGA has acted in response to complaints from its members about PEGI's pricing policy. At present, PEGI's...

2014-04-24 08:30:09

New Study Finds More Than 50 Percent of American Homes Own a Game Console WASHINGTON, April 24, 2014 /PRNewswire-USNewswire/ -- A majority of parents say playing video games benefits their children, according to new research released today by the Entertainment Software Association (ESA). The report, 2014 Essential Facts About the Computer and Video Game Industry, reveals that 56 percent of parents say video games are a positive part of their child's life. Other key findings include that 68...

2014-04-23 00:21:57

DUBLIN, April 23, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/z35c4t/games_market_in) has announced the addition of the "Games Market in India: Online, Social, Casual and Mobile Games" [http://www.researchandmarkets.com/research/z35c4t/games_market_in ] report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769 ) The ""Games Market in India"" study covers the online, mobile and casual computer...

2014-04-10 12:26:19

LONDON, April 10, 2014 /PRNewswire/ -- The top games [http://www.myrealgames.com ] website, MyRealGames.com has confirmed its brand new drop of exciting titles for April. The incoming additions include a number of time management challenges plus the eagerly awaited 4 Elements free game download [http://www.myrealgames.com/download-free-games/4-elements ] and the My Kingdom for the Princess free game download...

Video Game Aggression Brought About By Failure, Not Violence
2014-04-08 05:37:21

Peter Suciu for redOrbit.com - Your Universe Online It isn’t the violent gameplay in video games such as The Walking Dead, Grand Theft Auto or World of Warcraft that fosters intense feelings of aggression in video game players – it's the failure that comes with gameplay that leads to hostile behavior. So blasting away at zombies, running over pedestrians in a high speed chase and hacking and slashing to the room of treasure doesn’t create the aggressive feelings; but rather the fact...

2014-04-03 10:09:55

Gaming journalists, video gamers have become more tolerant of violence as it has become more life-like Members of the media and others often have attributed violence in video games as a potential cause of social ills, such as increased levels of teen violence and school shootings. Now, a University of Missouri researcher has found that media acceptance of video game violence has increased as video game technology has improved over time. Greg Perreault, a doctoral student at the MU School...

Gaming Augments Players’ Social Lives
2014-03-28 18:17:30

North Carolina State University New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives. The study was done by researchers at North Carolina State University, York University and the University of Ontario Institute of Technology. “Gamers aren’t the antisocial basement-dwellers we see in pop culture stereotypes, they’re highly social people,” says Dr. Nick...

violent video games
2014-03-26 03:05:47

Iowa State University Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers. The effect is the same regardless of age, gender or culture. Douglas Gentile, an associate professor of psychology and lead author of the study published in JAMA Pediatrics, says it is really no different than learning math or to play the piano. “If you...

Latest Video game Reference Libraries

Magnavox Odyssey 2
2013-08-06 15:34:13

The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...

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Word of the Day
  • Like a worm in form or movement; vermiform; tortuous or sinuous; also, writhing or wriggling.
  • Like the track or trace of a worm; appearing as if worm-eaten; vermiculate.
  • Marked with fine, close-set, wavy or tortuous lines of color; vermiculated.
  • A form of rusticated masonry which is so wrought as to appear thickly indented with worm-tracks.
This word ultimately comes from the Latin 'vermis,' worm.