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Latest Video game Stories

2014-04-23 00:21:57

DUBLIN, April 23, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/z35c4t/games_market_in) has announced the addition of the "Games Market in India: Online, Social, Casual and Mobile Games" [http://www.researchandmarkets.com/research/z35c4t/games_market_in ] report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769 ) The ""Games Market in India"" study covers the online, mobile and casual computer...

2014-04-10 12:26:19

LONDON, April 10, 2014 /PRNewswire/ -- The top games [http://www.myrealgames.com ] website, MyRealGames.com has confirmed its brand new drop of exciting titles for April. The incoming additions include a number of time management challenges plus the eagerly awaited 4 Elements free game download [http://www.myrealgames.com/download-free-games/4-elements ] and the My Kingdom for the Princess free game download...

Video Game Aggression Brought About By Failure, Not Violence
2014-04-08 05:37:21

Peter Suciu for redOrbit.com - Your Universe Online It isn’t the violent gameplay in video games such as The Walking Dead, Grand Theft Auto or World of Warcraft that fosters intense feelings of aggression in video game players – it's the failure that comes with gameplay that leads to hostile behavior. So blasting away at zombies, running over pedestrians in a high speed chase and hacking and slashing to the room of treasure doesn’t create the aggressive feelings; but rather the fact...

2014-04-03 10:09:55

Gaming journalists, video gamers have become more tolerant of violence as it has become more life-like Members of the media and others often have attributed violence in video games as a potential cause of social ills, such as increased levels of teen violence and school shootings. Now, a University of Missouri researcher has found that media acceptance of video game violence has increased as video game technology has improved over time. Greg Perreault, a doctoral student at the MU School...

Gaming Augments Players’ Social Lives
2014-03-28 18:17:30

North Carolina State University New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives. The study was done by researchers at North Carolina State University, York University and the University of Ontario Institute of Technology. “Gamers aren’t the antisocial basement-dwellers we see in pop culture stereotypes, they’re highly social people,” says Dr. Nick...

violent video games
2014-03-26 03:05:47

Iowa State University Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers. The effect is the same regardless of age, gender or culture. Douglas Gentile, an associate professor of psychology and lead author of the study published in JAMA Pediatrics, says it is really no different than learning math or to play the piano. “If you...

2014-03-26 08:25:06

NEW YORK, March. 26, 2014 /PRNewswire/ -- Digital omnivores - those consumers who own a trio of tablets, smartphones and laptops - continue to grow, driven by the proliferation of new platforms and increased device adoption. Released today, Deloitte's eighth edition of the "Digital Democracy Survey" (formerly the "State of the Media Democracy" survey) reveals that over one third (37 percent) of U.S. consumers are now digital omnivores, a 42 percent growth over the previous year. This...

2014-03-16 23:04:09

Gamerista (tm), a leader in digital video game user and audience research and development, (http://www.gamerista.net) just released their “Gamerista 2014 Scenarios for the Future of Digital Video Games” forecast which predicts a wide range of video game industry upheavals and changes which will occur in 2014. The video games industry is undergoing radical changes and this forecast identifies the key areas and what will be happening in each. http://www.slideshare.net/thegamerista San...

2014-03-05 23:04:25

Company reveals results of nationwide study on family gaming trends. Seattle, WA (PRWEB) March 05, 2014 Pixelkin, a company with a mission to bring families together through gaming, publicly launched today to create a resource where parents can get the news, reviews, tools and research information they need to make the right gaming choices for their families. In conjunction with their launch, the company released the results of a survey about parental gaming activity or inactivity with...

2014-03-05 12:25:15

LONDON, March 5, 2014 /PRNewswire/ -- March is set to be a brain teasing month for games fans as My Real Games confirms a bumper upload of free puzzle games [http://www.myrealgames.com/genres/free-puzzle-games ], action and time management titles. (Photo: http://photos.prnewswire.com/prnh/20140305/673619 ) Promising players a plentiful selection of fantastic PC downloadable games, there is also a hand-picked collection of all new action and hidden object...


Latest Video game Reference Libraries

Magnavox Odyssey 2
2013-08-06 15:34:13

The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...

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Word of the Day
bodacious
  • Remarkable; prodigious.
  • Audacious; gutsy.
  • Completely; extremely.
  • Audaciously; boldly.
  • Impressively great in size; enormous; extraordinary.
This word is probably from the dialectal 'boldacious,' a blend of 'bold' and 'audacious.'
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