Latest Video game Stories
In straightforward English, Thinking Skills Club founder Mitch Moldofsky offers insights into how computer games affect the children who play them.
First GLS Showcase honors Reach for the Sun as top learning game. Madison, WI (PRWEB) June 26, 2014 Filament
As online video viewing surges the new HealthiNation platform will scale to support this accelerated growth. New York, NY (PRWEB) June 26, 2014
Video game addiction has recently become recognized as a clinical disorder and TreatmentHelp has announced the top causes of video game addiction to spread awareness. Delray
Core Gamers and Mobile Expected to Be Biggest Drivers of Growth San Diego, CA (PRWEB) June 25, 2014 DFC Intelligence has announced that for the second
Mr. Electric has five old technologies modern geeks should be thankful for. Waco, TX (PRWEB) June 25, 2014 Geeks everywhere rejoice.
A new study out of Nanyang Technological University has found that puzzle games like "Cut The Rope" help improve executive function.
56 percent of U.S.
Thinking Skills Club, a website of fun, interactive video games that improve a child's ability to learn by developing memory, attention and other thinking skills, is offering free memberships
Curved TV screens, Ultra HD and OLED not as influential in consumer TV purchase decisions Santa Clara, Calif.
The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...
- An imitative word; an onomatopoetic word.