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2014-03-04 23:01:23

Pole To Win announced today that they have organized a panel discussion on “the place of machine translation in today’s gaming industry”. This session is hosted during the Game Developers Conference 2014 held in San Francisco, CA from March 17-21, 2014. San Francisco, CA (PRWEB) March 04, 2014 Pole To Win, the premier one-stop-shop for video game quality assurance testing, customer support, and localization announced today that they have organized a panel discussion on “the place...

2014-03-04 08:28:00

DUBLIN, Mar. 04, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/2kml8d/social_gaming ) has announced the addition of the "Concise Analysis of the International Social Gaming Market - Forecasts to 2019" report to their offering. (Logo:http://photos.prnewswire.com/prnh/20130307/600769) Driven by continuous growth in sales of smartphones, tablets and others mobile devices, global market for social gaming was valued at USD 5.40 billion in 2012 and is...

2014-02-27 12:31:57

LONDON, Feb. 27, 2014 /PRNewswire/ -- Reportbuyer.com just published a new market research report: Global Gaming Console Market 2012-2016 TechNavio's analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles....

2014-02-25 23:31:27

eduXtive recently launched a new website with complimentary online learning games. The new site already has more than 400 handpicked games suitable for use at schools or in homes, with new games added daily. Espoo, Finland (PRWEB) February 25, 2014 eduXtive recently launched a new website with complimentary online learning games at http://games.eduxtive.com. The new site already has more than 400 handpicked games suitable for use at schools or in homes, with new games added daily....

2014-02-25 20:21:31

DUBLIN, February 25, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/m9lfn3/global_online) has announced the addition of the "Global Online Gaming Market 2014" [http://www.researchandmarkets.com/research/m9lfn3/global_online ] report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769 ) The online gaming market is forecasted to grow by a high one-digit percentage point annually in the years leading...

2014-02-20 23:01:59

Toronto Film School is launching two new programs: Video Game Design & Animation and Video Game Design & Development. Both programs are offered at the Steeles Campus and can be completed within 18 months. Toronto, ON (PRWEB) February 20, 2014 Toronto Film School is launching two new programs: Video Game Design & Animation and Video Game Design & Development. Both programs are offered at the Steeles Campus and can be completed within 18 months. Toronto Film School programs...

2014-02-20 08:35:10

DUBLIN, Feb. 20, 2014 /PRNewswire/ -- Research and Markets ( http://www.researchandmarkets.com/research/ktgsn5/games_market_in ) has announced the addition of the "Games Market in India: Online, Social, Casual and Mobile Games" report to their offering. (Logo: http://photos.prnewswire.com/prnh/20130307/600769) The ""Games Market in India"" study covers the online, mobile and casual computer games market. India has always attracted attention with a fast-growing economy, large...

2014-02-18 23:01:35

Flappy Bird and the Science of Game Addiction Released Today by First Class Posting (PRWEB) February 18, 2014 First it was BeJeweled, then Angry Birds, then Candy Crush, and now Flappy Bird. There always seems to be that one game, that fast paced, addictive, action packed game that one and all ones friends play whether ones a hardcore gamer or one hasn't bought a video game console for the home since the original Nintendo. If one thinks back over the last few decades, video games have...

2014-02-14 23:01:40

Top Android games for mobile gaming fanatics released today by First Class Posting. (PRWEB) February 14, 2014 A few decades ago, video games were confined to the arcade. Soon the home console revolution came, and gamers could rack up high scores in the comfort of their home. Now a third revolution is disrupting the industry — mobile gaming. Thanks to powerful new smartphones and tablets, gamers can enjoy console quality gaming on the go, forever freed from the constraints of the home or...

2014-02-12 23:24:02

Core Gamers Expected to Be Biggest Driver of Growth San Diego, CA (PRWEB) February 12, 2014 DFC Intelligence has announced it is significantly raising its 5-year video game forecasts based on the late 2013 market performance. Overall revenue is expected to go from $68 billion in 2013 to $96 billion in 2018. This includes revenue from PC games, console games and mobile games and also includes hardware spending on dedicated game devices. “DFC has always tended to be conservative in its...


Latest Video game Reference Libraries

Magnavox Odyssey 2
2013-08-06 15:34:13

The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...

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Word of the Day
cacodemon
  • An evil spirit; a devil.
  • A nightmare.
  • In astrology, the twelfth house of a scheme or figure of the heavens: so called from its signifying dreadful things, such as secret enemies, great losses, imprisonment, etc.
'Cacodemon' comes from a Greek term meaning 'evil genius.'
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