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Mr. Electric has five old technologies modern geeks should be thankful for. Waco, TX (PRWEB) June 25, 2014 Geeks everywhere rejoice.
A new study out of Nanyang Technological University has found that puzzle games like "Cut The Rope" help improve executive function.
56 percent of U.S.
Thinking Skills Club, a website of fun, interactive video games that improve a child's ability to learn by developing memory, attention and other thinking skills, is offering free memberships
Curved TV screens, Ultra HD and OLED not as influential in consumer TV purchase decisions Santa Clara, Calif.
SAN FRANCISCO, June 11, 2014 /PRNewswire/ -- Mobile peripheral innovator One2Touch showed a prototype of the world's first NFC mobile game controller at E3 today.
TEL AVIV, Israel, June 11, 2014 /PRNewswire/ -- The social sports trading game reinvents office sweeps just in time for the World Cup Independent mobile games
LONDON, June 9, 2014 /PRNewswire/ -- The games website MyRealGames.com has announced a further expansion to its mobile games section for June with more than 60 new titles
According to a survey-based study, today’s gamers – defined as someone who has played a digital game in the past 60 days – are more likely to prioritize social relationships and have a more positive outlook on life than non-gamers.
Teaching kids about computers in summer camp is sure to be fun and filled with challenges like no other.
The Magnavox Odyssey 2 is a video game console released in 1978 by Magnavox/Philips. It was sold under many different names -- in Europe it was known as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey 2 and also as the Philips Odyssey 2. The original system, the Odyssey, produced by Magnavox, was the first video game system released in the early 1970s. The Odyssey 2 was noted for its ability to customize the game for the...