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Latest Virtual Human Interaction Lab Stories

Virtual Superpowers May Encourage Altruism
2013-02-01 13:44:52

Jedidiah Becker for redOrbit.com — Your Universe Online For years, the debate over whether violent video games, films and television shows encourage aggressive behavior has raged in both the academic community as well as public discourse. Now a group of researchers has taken a slightly different angle and explored the effects of virtual superpowers on an individual´s behavior towards others. An interdisciplinary team of scientists at Stanford University made use of the...

2013-01-31 10:02:07

Using superpowers in virtual reality games makes people more likely to be helpful in real-life, study finds Having virtual super-powers in a game may incite people to better behavior in the real world, according to research published January 30 in the open access journal PLOS ONE by Robin Rosenberg and colleagues from Stanford University's Virtual Human Interaction Lab. Participants in this study were placed in a virtual environment and either given the power of flight or rode as...


Word of the Day
call-note
  • The call or cry of a bird or other animal to its mate or its young.
'Call-note' is newer than 'bird-call,' which originally referred to 'an instrument for imitating the note of birds' but now also refers to 'the song or cry of a bird.'
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