Latest Virtual Human Interaction Lab Stories
Jedidiah Becker for redOrbit.com — Your Universe Online For years, the debate over whether violent video games, films and television shows encourage aggressive behavior has raged in both the academic community as well as public discourse. Now a group of researchers has taken a slightly different angle and explored the effects of virtual superpowers on an individual´s behavior towards others. An interdisciplinary team of scientists at Stanford University made use of the...
Using superpowers in virtual reality games makes people more likely to be helpful in real-life, study finds Having virtual super-powers in a game may incite people to better behavior in the real world, according to research published January 30 in the open access journal PLOS ONE by Robin Rosenberg and colleagues from Stanford University's Virtual Human Interaction Lab. Participants in this study were placed in a virtual environment and either given the power of flight or rode as...
- A Roman unit of weight, 1⁄1728 of a pound.
- A weight of four grains used in weighing gold and precious stones; a carat.
- In anatomy, a formation suggesting a husk or pod.
- The lowest unit in the Roman coinage, the twenty-fourth part of a solidus.
- A coin of base silver of the Gothic and Lombard kings of Italy.