Quantcast

Latest Virtual Human Interaction Lab Stories

Virtual Superpowers May Encourage Altruism
2013-02-01 13:44:52

Jedidiah Becker for redOrbit.com — Your Universe Online For years, the debate over whether violent video games, films and television shows encourage aggressive behavior has raged in both the academic community as well as public discourse. Now a group of researchers has taken a slightly different angle and explored the effects of virtual superpowers on an individual´s behavior towards others. An interdisciplinary team of scientists at Stanford University made use of the...

2013-01-31 10:02:07

Using superpowers in virtual reality games makes people more likely to be helpful in real-life, study finds Having virtual super-powers in a game may incite people to better behavior in the real world, according to research published January 30 in the open access journal PLOS ONE by Robin Rosenberg and colleagues from Stanford University's Virtual Human Interaction Lab. Participants in this study were placed in a virtual environment and either given the power of flight or rode as...


Word of the Day
Cthulhu
  • A gigantic fictional humanoid alien god being described with a head resembling an octopus and dragon wings and claws, around whom an insane cult developed.
  • Pertaining to the mythos of Cthulhu and additional otherworldly beings created by H. P. Lovecraft or inspired by his writings and imitators.
This word was invented in 1926 by H.P. Lovecraft for his short story, 'The Call of Cthulhu.' 'Cthulhu' may be based on the word 'chthonic,' which in Greek mythology refers to the underworld.
Related