Quantcast

Latest Virtual reality Stories

2014-07-29 08:39:40

MONTREAL, July 29, 2014 /PRNewswire/ -- Next Galaxy Corp. (OTCQB: WILS) ("NGC"), a leading technology and content solutions company developing dynamic, innovative experiences for consumers, is pleased to announce that it has entered into an agreement with EON Reality to create CEEK - a fully immersive and interactive social virtual reality platform that simulates the communal experience of being at a movie, music concert, sports game, museum, business conference or meeting, spectator...

2014-07-24 23:01:26

Shatter Isle weaves virtual and real worlds together with innovative AR experiences. Seattle, Washington (PRWEB) July 24, 2014 UIEvolution, Inc., a global connected screen solutions company specializing in highly scalable mobile products and services, announces today the release of a 3D augmented reality application called Shatter Isle, representing a breakthrough for AR experiences. Shatter Isle uses Qualcomm® Vuforia™, a software platform that enables apps to see and connect...

2014-07-24 12:25:45

SCRANTON, Pa., July 24, 2014 /PRNewswire/ -- AZEK Building Products is making it easier than ever to visualize AZEK house trim, deck, railing and paver products on a home, with a new, free AZEK iPad App that provides the power to re-imagine home and outdoor living spaces in realistic 2D and 3D! With the new AZEK App, it's easy to turn dreams of outdoor living spaces into visual reality with a simple tap or swipe using five different product scenarios. From inspired trim and moulding...

2014-07-24 04:21:26

A published study shows how a virtual world helped children with autism overcome their real-world fears. Dr. Michael Gabriel of a leading Staten Island Pediatrics clinic, GPM Pediatrics, comments on the study results. BOHEMIA, N.Y., July 24, 2014 /PRNewswire-iReach/ -- Dr. Michael Gabriel of a leading Staten Island Pediatrics clinic, GPM Pediatrics, responds to an article, describing a study where autistic children overcame their real-world fears in a new virtual world treatment....

2014-07-23 23:21:53

Transfluent’s new Unreal Engine 4 toolset allows developers to easily localize games. Combined with Transfluent’s popular localization tools for iOS, Android and Unity platforms, this new game-changing solution gives Transfluent over 95% coverage to all new games being developed and published in 2014. San Francisco, California (PRWEB) July 22, 2014 At Casual Connect conference in San Francisco, Transfluent today announced a brand new localization toolset for Unreal Engine, a game...

2014-07-18 23:03:50

According to the new research report published by Meticulous Research, "Global Virtual Patient Simulation Market Outlook: 2014-2019", Virtual Patient Simulation is set to transform the medical simulation industry with its numerous features such as performance tracking, case structure, responsive and measurable outcomes, multiple user interfaces, cost effectiveness, exposure to rare clinical scenario, easy to use, low maintenance and so on. Such attributes makes many educational...

2014-07-17 23:03:26

Transparency Market Research has published a new report titled "Virtual Reality in Gaming Market: Global Industry Analysis, Size, Share, Growth and Forecast 2013 - 2019" to its report store. Browse the full report: http://www.transparencymarketresearch.com/virtual-reality-gaming-market.html. Albany, New York (PRWEB) July 17, 2014 According to a new market report published by Transparency Market Research, "Virtual Reality in Gaming Market (By Component - Software, Hardware;...

2014-07-17 12:29:54

CLEVELAND, July 17, 2014 /PRNewswire/ -- Medical simulation technology provides an excellent approach to training physicians, nurses and allied health personnel. However, medical simulation development and utilization does not have to stop with training. Simbionix USA Corporation advances the concept of using its proprietary technologies and capabilities to turn the simulation experience into an essential part of pre-operative surgery planning. (Logo:...

2014-07-16 23:06:06

ETIA 2014 Conference Post View Release White Plains, N.Y. (PRWEB) July 16, 2014 ETIA 2014 Overview Showcasing the state of the art in technologies for providing entertainment over digital infrastructures, the second Entertainment in the Internet Age (ETIA) conference was jointly sponsored by SMPTE and Stanford’s Center for Image Systems Engineering (SCIEN). On June 17 and 18, attendees gathered in the Nvidia Auditorium in the Huang Engineering Building on the Stanford campus to hear...


Latest Virtual reality Reference Libraries

The History Of Virtual Reality
2014-07-01 08:19:17

Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...

Nintendo 64
2013-04-27 08:36:08

The Nintendo 64 (N64) is a game console produce and sold by Nintendo. It was released in June 1996 in Japan; September 1996 in North America; March 1997 in Europe and Australia; September 1997 in France; and December 1997 in Brazil. The N64 was the third generation home game console from Nintendo and the last to use ROM cartridges. The N64 was discontinued worldwide by the end of 2003. Its successor was the Nintendo Game Cube released in 2001. Worldwide sales for the N64 reached 32.93...

More Articles (2 articles) »
Word of the Day
baudekin
  • A rich embroidered or brocaded silk fabric woven originally with a warp of gold thread.
'Baudekin' seems to be an alternative form of 'baldachin,' from the Italian 'Baldacco,' Baghdad, the city where the material was made.
Related