Latest Virtual reality Stories
Interactive Response Controlled by Thoughts LONDON, March 3, 2015 /PRNewswire/ -- Brain Computer Interface (BCI) involves capturing and understanding of human brain waves, which are
A Laguna Beach, California-based company is looking to bridge the gap between VR headsets and sci-fi style holodecks by combining live 3D virtual reality broadcasts with plenoptic capture technology to allow viewers full freedom of movement in a VR broadcast.
New close to the metal APIs are a natural fit for Vivante's Vega GPU Architecture SAN FRANCISCO, March 3, 2015 /PRNewswire/ -- Game Developers Conference 2015 (#GDC15, #MWC15)
Media are invited to join USA National Park Service (NPS) park rangers, students and teachers at historic Bent's Old Fort in La Junta Colorado this Wednesday, March 4th. La
MIAMI BEACH, Fla., Mar. 2, 2015 /PRNewswire/ -- Next Galaxy Corp.
Supports Positional Tracking Within Live-Action Video; Expands Platform To Emerging Volumetric AR Displays LAGUNA BEACH, Calif., March 2, 2015 /PRNewswire/ --
WILLIAMSBURG, Va., March 2, 2015 /PRNewswire/ -- Index AR Solutions (Index) and Newport News Shipbuilding (NNS) announce a teaming agreement that will transform industry by providing engineering
HTC unveils strategic partnership with Valve; announces VR developer edition available in Spring and consumer edition available by end of 2015 BARCELONA, Spain, March 1, 2015 /PRNewswire/
InnerDigital, LLC links arms with Google Business View team to provide virtual tours to the inside of East Tennessee Businesses. Knoxville, TN (PRWEB) February
Immersive Education Club in Kansas opens with a focus on "Creative Computing" Boston, MA (PRWEB) February 27, 2015 The Immersive Education
Virtual reality (also known as immersive multimedia) is a computer-simulated environment that mocks or simulates real-world environments, as well as simulates physical presences in real or imagined worlds. VR technology has traditionally been a virtual sight- and perhaps sound-based experience, but has the potential to recreate other sensory experiences, such as virtual taste, smell, and even touch. As for touch (haptic technology), some systems have already included such experiences in...
The Nintendo 64 (N64) is a game console produce and sold by Nintendo. It was released in June 1996 in Japan; September 1996 in North America; March 1997 in Europe and Australia; September 1997 in France; and December 1997 in Brazil. The N64 was the third generation home game console from Nintendo and the last to use ROM cartridges. The N64 was discontinued worldwide by the end of 2003. Its successor was the Nintendo Game Cube released in 2001. Worldwide sales for the N64 reached 32.93...
- A person who stands up for something, as contrasted to a bystander who remains inactive.
- One of the upright handlebars on a traditional Inuit sled.
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