Latest Weeworld Stories
Teenagers are a coveted audience online, yet building a social networking site or app, or letting that age group on a larger social network comes with responsibility; a responsibility that companies take on with varying degrees.
CAMBRIDGE, Mass., Feb. 1, 2011 /PRNewswire/ -- Akamai Technologies, Inc.
WeeWorld, the most popular interactive avatar community and home of the WeeMee, announced today that it has been selected as a Gold Winner in the social networking category for the W3 Awards announced by the International Academy of Visual Arts (IAVA).
LOS ANGELES, Oct. 20 /PRNewswire/ -- GMG Entertainment, the number one publisher of digital currency cards for the digital gaming and online entertainment industries, has launched an exclusive line of prepaid currency cards at Toys "R" Us.
WeeWorld, the most popular interactive avatar community and home of the WeeMee, announced today that it has entered into a strategic licensing agreement with FremantleMedia Enterprises (FME), the brand extension arm of FremantleMedia offering licensing, distribution and home entertainment.
For kids and teens, back-to-school season every fall means the chance to reinvent themselves with a fresh new wardrobe, the hottest backpack, and colorful school supplies. For marketers, this crucial retail season means the launch of new advertising campaigns.
WeeWorld, home of the WeeMee(TM), the most widely used portable avatar in the world, announces the success of its Partner Program and opens its API (application programming interface) for all sites to integrate WeeMees to create a more engaging and personalized online experience.
GoFish Corporation (OTCBB: GOFH) today announced the addition of WeeWorld, an avatar-based social network, to its newly-launched youth-focused online entertainment and media network.
- A morbid dread of being buried alive. Also spelled 'taphiphobia'.